Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"Combat exhaustion" at 0 hp?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8206774" data-attributes="member: 72555"><p>I like this.</p><p></p><p>I might add in:</p><p></p><p>1) When reduced to 0 HP, you are knocked pone, suffer a level of exhaustion, and are <strong>down</strong>. While <strong>down</strong> you cannot maintain concentration, you cannot take reactions or bonus actions, and you have disadvantage on all attribute checks, attacks, and saves and cannot gain advantage on them.</p><p></p><p>(<strong>Down</strong>ed foes are obviously a lesser threat; some enemies will finish you off, others will move onto bigger more immediate threats).</p><p></p><p>2) If you take damage while <strong>down</strong> or fail a death saving throw, you suffer a level of exhaustion. If you suffer a critical hit, you suffer 2 levels of exhaustion instead.</p><p></p><p>3) While <strong>down</strong>, at the end of your turn you must make a death saving throw. You can expend a HD to gain a bonus on this saving throw equal to the amount rolled, and may choose to expend the HD after you roll. On a 1-9 you become unconscious and take a level of exhaustion (and remain <strong>down</strong>), on a 20+ you regain 1 HP. If you roll 10+ 3 times, you stabilize and no longer have to make death saves.</p><p></p><p>Anything that raises your HP above 0 removes the <strong>down</strong> condition (and unconscious usually).</p><p></p><p>Next, use Gritty rests (so a long rest is overnight), and allow PCs to expend a HD to recover a level of exhaustion over a short rest.</p><p></p><p>I also tie expending HD to magical healing (whenever you are healed, you must also spend a HD and regain those additional HP. If you have no HD, magical healing can only stabilize you. This also applies to potions. (Cure Wounds has the bonus that you can replace the d8s with whatever HD you expended). Exceptions are: regeneration spell, ring of regeneration, heal and mass heal spells, power word heal). To balance this, at the end of a short rest roll all expended HD; on an even value 4 or higher, that HD is regained.</p><p></p><p>(This is based off of 4e's healing surges; magical healing enhances your own healing abilities, it doesn't replace them, unless extremely powerful.)</p><p></p><p>---</p><p></p><p>Note that someone reduced to 0 HP does not immediately become killed if someone attacks twice. Their AC is normal. Enemies have advantage on attacking you.</p><p></p><p>Tank types are better at getting up from being down, because of their larger HD.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8206774, member: 72555"] I like this. I might add in: 1) When reduced to 0 HP, you are knocked pone, suffer a level of exhaustion, and are [B]down[/B]. While [B]down[/B] you cannot maintain concentration, you cannot take reactions or bonus actions, and you have disadvantage on all attribute checks, attacks, and saves and cannot gain advantage on them. ([B]Down[/B]ed foes are obviously a lesser threat; some enemies will finish you off, others will move onto bigger more immediate threats). 2) If you take damage while [B]down[/B] or fail a death saving throw, you suffer a level of exhaustion. If you suffer a critical hit, you suffer 2 levels of exhaustion instead. 3) While [B]down[/B], at the end of your turn you must make a death saving throw. You can expend a HD to gain a bonus on this saving throw equal to the amount rolled, and may choose to expend the HD after you roll. On a 1-9 you become unconscious and take a level of exhaustion (and remain [B]down[/B]), on a 20+ you regain 1 HP. If you roll 10+ 3 times, you stabilize and no longer have to make death saves. Anything that raises your HP above 0 removes the [B]down[/B] condition (and unconscious usually). Next, use Gritty rests (so a long rest is overnight), and allow PCs to expend a HD to recover a level of exhaustion over a short rest. I also tie expending HD to magical healing (whenever you are healed, you must also spend a HD and regain those additional HP. If you have no HD, magical healing can only stabilize you. This also applies to potions. (Cure Wounds has the bonus that you can replace the d8s with whatever HD you expended). Exceptions are: regeneration spell, ring of regeneration, heal and mass heal spells, power word heal). To balance this, at the end of a short rest roll all expended HD; on an even value 4 or higher, that HD is regained. (This is based off of 4e's healing surges; magical healing enhances your own healing abilities, it doesn't replace them, unless extremely powerful.) --- Note that someone reduced to 0 HP does not immediately become killed if someone attacks twice. Their AC is normal. Enemies have advantage on attacking you. Tank types are better at getting up from being down, because of their larger HD. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Combat exhaustion" at 0 hp?
Top