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General Tabletop Discussion
*Dungeons & Dragons
Combat-heavy, only 2 players: seeking advice
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<blockquote data-quote="Ragmon" data-source="post: 6136332" data-attributes="member: 99604"><p>Yo, welcome to the RPG world.</p><p></p><p>- <strong>Start simple and slow</strong>, and work your way up. </p><p>-<strong> Start in a populated area</strong>, maybe in a big city, then the players have safety net. Fight some thugs, break into houses. And then slowly introduce them to the wilderness via visits to farms and stuff. This way you guys can get the hang of the game, maybe even slowly customize the rules to your tastes. </p><p>- The DM might want to add some NPC who accompany them, but not complete the task for them or hog the spot-light. There just there to give advice and help out now and then.</p><p>- Videos? I would say listen to some D&D podcasts listen to how other people play. <a href="http://actualplay.roleplayingpublicradio.com" target="_blank">Link</a> these guys mostly play 4th ED tho.</p><p>- I wouldn't play 4th if you guys are starting out.</p><p>- If you guys want combat oriented classes with some nice combat maneuvers check out <strong>Tome of Battle</strong>, I think it would really compliment the combat heavy aspect of your game. (If you don't have it, buy it legally or just find an illegal download, torrent or something (PLZ DON'T BAN ME ADMINS. This book would really would help them, and I think it is worth a DL, ill edit this out if need.)</p><p>- Virtual table tops are nice, but I would say a white board is nicer, but if you don't wanna pay for it create a <strong>battle grid</strong> your self, buy a ton of d6s and use em as figures.</p><p></p><p>No for the tutorial part.</p><p>- <strong>Read the PHB, and make the players read the PHB</strong>.</p><p>- <strong>Make the players learn their characters abilities</strong>, write stuff down take notes, the specific function of the ability so you don't have to flip trough the PHB every time. </p><p>- Here is a very useful tip if you guys don't want to take full notes, <strong>write down the name of the ability and the page number where it can be found</strong>.</p><p>- try to run this very short adventure: <a href="http://www.wizards.com/default.asp?x=dnd/oa/20010413a" target="_blank">http://www.wizards.com/default.asp?x=dnd/oa/20010413a</a> . Ok I know the PDF isn't working, but if you can find it its a very fun adventure for starting groups. (Its free, sort of, so a torrent wont hurt for this one.)</p><p>- Very good advice for the DM, before a session <strong>write down about 10 names</strong>, this way you will be repaired every time the players ask for a name. So when you check your notes after the players ask for a name, they will think that that NPC is important, but they might not be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>- Draw maps in advance.</p><p>- Read fantasy books and movies, always helps the creative juices.</p><p>- <strong>Don't be afraid to improvise</strong>, the books just provide you with guide lines and not strict rules that you must always follow (but don't stray too far)</p><p></p><p><strong>Short recap:</strong> Keep it simple and slow at the start, start in a city, read the rules and take notes, have battle grid ready, Tome of Battle is what your looking for.</p><p></p><p>And don't forget, its a game so have fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ragmon, post: 6136332, member: 99604"] Yo, welcome to the RPG world. - [B]Start simple and slow[/B], and work your way up. -[B] Start in a populated area[/B], maybe in a big city, then the players have safety net. Fight some thugs, break into houses. And then slowly introduce them to the wilderness via visits to farms and stuff. This way you guys can get the hang of the game, maybe even slowly customize the rules to your tastes. - The DM might want to add some NPC who accompany them, but not complete the task for them or hog the spot-light. There just there to give advice and help out now and then. - Videos? I would say listen to some D&D podcasts listen to how other people play. [URL="http://actualplay.roleplayingpublicradio.com"]Link[/URL] these guys mostly play 4th ED tho. - I wouldn't play 4th if you guys are starting out. - If you guys want combat oriented classes with some nice combat maneuvers check out [B]Tome of Battle[/B], I think it would really compliment the combat heavy aspect of your game. (If you don't have it, buy it legally or just find an illegal download, torrent or something (PLZ DON'T BAN ME ADMINS. This book would really would help them, and I think it is worth a DL, ill edit this out if need.) - Virtual table tops are nice, but I would say a white board is nicer, but if you don't wanna pay for it create a [B]battle grid[/B] your self, buy a ton of d6s and use em as figures. No for the tutorial part. - [B]Read the PHB, and make the players read the PHB[/B]. - [B]Make the players learn their characters abilities[/B], write stuff down take notes, the specific function of the ability so you don't have to flip trough the PHB every time. - Here is a very useful tip if you guys don't want to take full notes, [B]write down the name of the ability and the page number where it can be found[/B]. - try to run this very short adventure: [url]http://www.wizards.com/default.asp?x=dnd/oa/20010413a[/url] . Ok I know the PDF isn't working, but if you can find it its a very fun adventure for starting groups. (Its free, sort of, so a torrent wont hurt for this one.) - Very good advice for the DM, before a session [B]write down about 10 names[/B], this way you will be repaired every time the players ask for a name. So when you check your notes after the players ask for a name, they will think that that NPC is important, but they might not be. :) - Draw maps in advance. - Read fantasy books and movies, always helps the creative juices. - [B]Don't be afraid to improvise[/B], the books just provide you with guide lines and not strict rules that you must always follow (but don't stray too far) [B]Short recap:[/B] Keep it simple and slow at the start, start in a city, read the rules and take notes, have battle grid ready, Tome of Battle is what your looking for. And don't forget, its a game so have fun. :) [/QUOTE]
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