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Combat-heavy, only 2 players: seeking advice
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<blockquote data-quote="Jackinthegreen" data-source="post: 6136647" data-attributes="member: 6678119"><p>If you're brand new to D&D, I'd recommend just sticking with the core 3 books (DMG, MM, and PHB) until you're intimately familiar with the rules.  The more supplements you add in the more complex it becomes, and that means you might have a more difficult time getting a hold of the game.</p><p></p><p>Instead of playing a fighter you might try barbarian.  They have enough skill points that you can actually do something with (unlike the fighter) and they can do just as much or sometimes more damage and have a bit better survivability depending on gear and feat choices.</p><p></p><p>Another starting option is ranger, since they can get you started on spells once you're past 4th level and have plenty of skill points to let you do some other things like tracking and being a lookout.  If the DM doesn't fiddle with things casters tend to be more powerful than non-casters.  Even with just the core books, clerics can outshine fighters pretty handily once they're past about 6th to 8th level thanks to spells.</p><p></p><p>Be warned that there are some traps with regards to feats and such.  Two-weapon fighting might look fun, but it costs more resources than using a two-handed weapon with Power Attack and doesn't provide as much gain unless you have significant bonus damage above weapon damage.  Favored Enemy doesn't fit the bill there.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6136647, member: 6678119"] If you're brand new to D&D, I'd recommend just sticking with the core 3 books (DMG, MM, and PHB) until you're intimately familiar with the rules. The more supplements you add in the more complex it becomes, and that means you might have a more difficult time getting a hold of the game. Instead of playing a fighter you might try barbarian. They have enough skill points that you can actually do something with (unlike the fighter) and they can do just as much or sometimes more damage and have a bit better survivability depending on gear and feat choices. Another starting option is ranger, since they can get you started on spells once you're past 4th level and have plenty of skill points to let you do some other things like tracking and being a lookout. If the DM doesn't fiddle with things casters tend to be more powerful than non-casters. Even with just the core books, clerics can outshine fighters pretty handily once they're past about 6th to 8th level thanks to spells. Be warned that there are some traps with regards to feats and such. Two-weapon fighting might look fun, but it costs more resources than using a two-handed weapon with Power Attack and doesn't provide as much gain unless you have significant bonus damage above weapon damage. Favored Enemy doesn't fit the bill there. [/QUOTE]
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Combat-heavy, only 2 players: seeking advice
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