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*Pathfinder & Starfinder
Combat help, I need to be more tactical
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<blockquote data-quote="Oryan77" data-source="post: 2870669" data-attributes="member: 18701"><p>Thanks for so many good suggestions. There are a lot of ideas that I'm going to make note of and remember to throw it in an encounter sometime in the future.</p><p></p><p>I just started DM'ing this new group of people last Saturday. So I haven't gotten a good feel for this powergaming cleric yet. Pretty much the powergamers tactics were to just run up to a guy and bash him. Although he would work with the rogue to position himself so they get flank bonuses. But during the game he would continuously be looking in books coming up with ideas on combos for future powergaming tactics. So I'm not sure what to expect. For all the melee fighter goons; I needed to roll natural 20's just to hit him. They only encountered one spellcaster at the end of the game and they all failed Will saves & were stunned for 10 rounds (3 out of 4 players rolled a 4 which was weird). This NPC wasn't out to kill them though...so I didn't get to test the waters much with a caster.</p><p></p><p>I'm not looking to target the same PC in every encounter or use the same tactics. I'm also not trying to make every encounter a difficult one. So no worries there. I'm pretty good at varying my encounters...which is why I started this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I wanted <em>more</em> ideas on how to make sure I'm challenging a powergamer rather than letting him feel like <strong>none</strong> of my encounters are a threat to him. I don't want him to outshine everyone! Thanks to the replies; I think I now have a better idea on how to keep a powergamer challenged with the rest of the group. </p><p></p><p>I've never DM'ed a powergamer before, so I just want to make sure I don't have to rely on rolling a natural 20 all of the time just to damage him.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2870669, member: 18701"] Thanks for so many good suggestions. There are a lot of ideas that I'm going to make note of and remember to throw it in an encounter sometime in the future. I just started DM'ing this new group of people last Saturday. So I haven't gotten a good feel for this powergaming cleric yet. Pretty much the powergamers tactics were to just run up to a guy and bash him. Although he would work with the rogue to position himself so they get flank bonuses. But during the game he would continuously be looking in books coming up with ideas on combos for future powergaming tactics. So I'm not sure what to expect. For all the melee fighter goons; I needed to roll natural 20's just to hit him. They only encountered one spellcaster at the end of the game and they all failed Will saves & were stunned for 10 rounds (3 out of 4 players rolled a 4 which was weird). This NPC wasn't out to kill them though...so I didn't get to test the waters much with a caster. I'm not looking to target the same PC in every encounter or use the same tactics. I'm also not trying to make every encounter a difficult one. So no worries there. I'm pretty good at varying my encounters...which is why I started this thread :) I wanted [i]more[/i] ideas on how to make sure I'm challenging a powergamer rather than letting him feel like [b]none[/b] of my encounters are a threat to him. I don't want him to outshine everyone! Thanks to the replies; I think I now have a better idea on how to keep a powergamer challenged with the rest of the group. I've never DM'ed a powergamer before, so I just want to make sure I don't have to rely on rolling a natural 20 all of the time just to damage him. [/QUOTE]
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