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Combat in D&D is too fast
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<blockquote data-quote="delericho" data-source="post: 3123836" data-attributes="member: 22424"><p>Yep, that sounds about right from my experiences.</p><p></p><p>In general, I expect players to be able to declare the first thing their character is going to do on his turn almost immediately. They do, after all, have the whole round to think about it. Actions beyond the first might take longer, since you don't know the outcome of that first action yet, but shouldn't take too long.</p><p></p><p>I also expect players to have looked up any rules and/or spells they need for their actions before we get there. There are plenty of PHBs at the table, so have at it! (In fact, unless I know the spell effect off the top of my head, I require them to look up the spell and then hand me the PHB to peruse the description as I require.)</p><p></p><p>Because we run combat fast, there's very little call for repeat descriptions - fast combat holds the attention better, which removes much of that need. And, unless the combat runs for a long time, there's no need for mid-combat smoking/toilet breaks.</p><p></p><p>Finally, we don't allow redos. If you forget to add your +2 flanking bonus on your turn, and therefore miss by 1, well that's a shame. You'll not forget it next time. But, once we've moved on, that's it.</p></blockquote><p></p>
[QUOTE="delericho, post: 3123836, member: 22424"] Yep, that sounds about right from my experiences. In general, I expect players to be able to declare the first thing their character is going to do on his turn almost immediately. They do, after all, have the whole round to think about it. Actions beyond the first might take longer, since you don't know the outcome of that first action yet, but shouldn't take too long. I also expect players to have looked up any rules and/or spells they need for their actions before we get there. There are plenty of PHBs at the table, so have at it! (In fact, unless I know the spell effect off the top of my head, I require them to look up the spell and then hand me the PHB to peruse the description as I require.) Because we run combat fast, there's very little call for repeat descriptions - fast combat holds the attention better, which removes much of that need. And, unless the combat runs for a long time, there's no need for mid-combat smoking/toilet breaks. Finally, we don't allow redos. If you forget to add your +2 flanking bonus on your turn, and therefore miss by 1, well that's a shame. You'll not forget it next time. But, once we've moved on, that's it. [/QUOTE]
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