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Combat in the Woods
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<blockquote data-quote="SableWyvern" data-source="post: 247810" data-attributes="member: 1008"><p>For true forest, I generally just apply -1 to hit per X squares, with X dependent on the density. I also tend to allow characters to take whatever cover they want.</p><p></p><p>For scattered trees short of actual forrest, I draw them on.</p><p></p><p>I haven't had any encounters in jungle terrain, but in true jungle movement could be as slow as 5' per move, with three quarters to full concealment at as little as 15 or 20 feet. Listen checks become incredibly important in this sort of environment, and spot checks would be more likely to detect the movement of the upper regions of plants, as they are bumped from below, rather than an actual creature or NPC.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 247810, member: 1008"] For true forest, I generally just apply -1 to hit per X squares, with X dependent on the density. I also tend to allow characters to take whatever cover they want. For scattered trees short of actual forrest, I draw them on. I haven't had any encounters in jungle terrain, but in true jungle movement could be as slow as 5' per move, with three quarters to full concealment at as little as 15 or 20 feet. Listen checks become incredibly important in this sort of environment, and spot checks would be more likely to detect the movement of the upper regions of plants, as they are bumped from below, rather than an actual creature or NPC. [/QUOTE]
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