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<blockquote data-quote="Doctor Bomb" data-source="post: 1702997" data-attributes="member: 8300"><p>Well, that's true for most people, but we tried that in my campaign (using a grid) and not only did it slow down combat because everyone started counting the squares, but it limited the spellcasters, because they were insistent on waiting until they could get three or more enemies in the area of effect of their spells.</p><p>And of course, the enemy isn't going to do that on purpose, when they can see a grid laid out at their feet.</p><p></p><p>So, that lasted two encounters.</p><p></p><p>The rest of the time, we use tokens or minis to represent PCs and other creatures, and usually a large piece of white paper or a whiteboard to draw the surroundings, but with no grid. </p><p>Can you really tell if the bad guy is 60 feet or 70 feet away? </p><p>Who knows, charge him and see if you can gut him, or drop a spell on him and see how many of his allies you can burn.</p><p>Speeds things up if you use cut-out templates for spells, you can literally drop a fireball on them and see who needs to make a save.</p><p>As far as flanking goes, if the line between the counters goes through an enemy counter, he's flanked. If not, he's not. </p><p>Same rules apply to PC's, NPC's, and monsters, so it's as fair as it gets.</p></blockquote><p></p>
[QUOTE="Doctor Bomb, post: 1702997, member: 8300"] Well, that's true for most people, but we tried that in my campaign (using a grid) and not only did it slow down combat because everyone started counting the squares, but it limited the spellcasters, because they were insistent on waiting until they could get three or more enemies in the area of effect of their spells. And of course, the enemy isn't going to do that on purpose, when they can see a grid laid out at their feet. So, that lasted two encounters. The rest of the time, we use tokens or minis to represent PCs and other creatures, and usually a large piece of white paper or a whiteboard to draw the surroundings, but with no grid. Can you really tell if the bad guy is 60 feet or 70 feet away? Who knows, charge him and see if you can gut him, or drop a spell on him and see how many of his allies you can burn. Speeds things up if you use cut-out templates for spells, you can literally drop a fireball on them and see who needs to make a save. As far as flanking goes, if the line between the counters goes through an enemy counter, he's flanked. If not, he's not. Same rules apply to PC's, NPC's, and monsters, so it's as fair as it gets. [/QUOTE]
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