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Combat is different
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<blockquote data-quote="JDJblatherings" data-source="post: 4592882" data-attributes="member: 52044"><p>The player and the DM are shorting themselves in both examples.</p><p></p><p>Yeah combat has systems and subsystems that add a lot of detail to resolution but other situations can have a lot going on in them too and player and DM are both cheating themselves out of a fuller experience if they resolve them all with a single die roll.</p><p></p><p>slippign past the guards-</p><p>Are they just walking up to the guards or do they see them from afar first? Can the PCs evaluate how tough the guards are? How close can they get before the guards challenge them? How about a disguise? Is there time to forge fake orders? Can the PCs just sneak past the guards? Can they use a prisoner escort scheme? Do the guards look anxious, bored, hungry, poor?</p><p></p><p>jumping over the pit-</p><p>running start? with friends- why not tie off a rope? Have a grappling hook? How's the footing look on the other side? Can an ally catch the fool before they leap to their doom? Can they spot a something to grab on the way down and actually grab it?</p></blockquote><p></p>
[QUOTE="JDJblatherings, post: 4592882, member: 52044"] The player and the DM are shorting themselves in both examples. Yeah combat has systems and subsystems that add a lot of detail to resolution but other situations can have a lot going on in them too and player and DM are both cheating themselves out of a fuller experience if they resolve them all with a single die roll. slippign past the guards- Are they just walking up to the guards or do they see them from afar first? Can the PCs evaluate how tough the guards are? How close can they get before the guards challenge them? How about a disguise? Is there time to forge fake orders? Can the PCs just sneak past the guards? Can they use a prisoner escort scheme? Do the guards look anxious, bored, hungry, poor? jumping over the pit- running start? with friends- why not tie off a rope? Have a grappling hook? How's the footing look on the other side? Can an ally catch the fool before they leap to their doom? Can they spot a something to grab on the way down and actually grab it? [/QUOTE]
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