Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The World of Inzeladun/Conan d20 Forum
General Discussion
Combat is fun!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="InzeladunMaster" data-source="post: 1491092" data-attributes="member: 9774"><p>Magic items, mostly. I have been especially unhappy with DnD's magic system for quite some time, wanting it to have more consequences.</p><p></p><p>I've noticed that in <em>Conan</em>, if you surivive, you used your skills and strategies. In DnD, if you have enough ornaments, you will survive. Skills are useful at low levels, but at high levels, they are virtually useless because one can enhance them almost to infinity. Powerful swords and weapons decrease variety and strategy... and interest. Running combat in DnD is mostly done by routine. Running combat in <em>Conan</em> has been a fascinating experience. Jump skills, swimming, etc...</p><p></p><p>Charlie's character took off after an assassin who decided he wanted to live and the assassin ran off the dock to swim away. Charlie's character just jumped off the dock and grappled him in the water, slitting his throat. No magic, no teleports - just brute strength.</p><p></p><p>Charlie's character later intimidated a 16th level character (13 levels higher than his!). This character knew he could be run through just as easily as the next guy (ask his cohort. Bob's character slew a 9th level character with one savage blow!), so he took off (even a pirate can't dodge too well sitting in a tavern booth)! In DnD, a sixteenth level character would have had magic belts, magic swords, magic boots and other ornaments that would have made him quite secure in laughing at the low level guy.</p><p></p><p>Unfortunately, magic items are intrinsic to the CR system of DnD. Without the magic items, one cannot hope to defeat many of the monsters.</p><p></p><p>Another thing I like about <em>Conan</em>, it solves the accumulation of goodies. With each new adventure, the characters start out with whatever equipment I think they should have in that environment. If they need a magic item for an adventure, I can give it to them. It will be gone by the next adventure. There are no 'Christmas Tree' characters in <em>Conan</em>. </p><p></p><p>Give a low level character the equipment usually given to a 20th level characters, and that low level character will fair pretty good against high level monsters and will be all but invincible to low level characters. DnD really breaks down at high levels, where the characters without magic are toast.</p><p></p><p>Judging by the last couple of games of <em>Conan</em>, even high level characters should fear the low level guys, especially if they gang up on them. That pirate they fought was tough, but hardly invincible. Judging by the play-test, where we used some 16th level characters, the game should still be fun even then. (I am suspecting part of the reason I am still enjoying the online game is because there are no wizards or sorcerers in the party - yet if there were no Ordiss Ool level characters in the world, who could stand up even to them?)</p><p></p><p>The <em>Conan</em> system managed to solve most of the things I found frustrating in DnD.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 1491092, member: 9774"] Magic items, mostly. I have been especially unhappy with DnD's magic system for quite some time, wanting it to have more consequences. I've noticed that in [I]Conan[/I], if you surivive, you used your skills and strategies. In DnD, if you have enough ornaments, you will survive. Skills are useful at low levels, but at high levels, they are virtually useless because one can enhance them almost to infinity. Powerful swords and weapons decrease variety and strategy... and interest. Running combat in DnD is mostly done by routine. Running combat in [I]Conan[/I] has been a fascinating experience. Jump skills, swimming, etc... Charlie's character took off after an assassin who decided he wanted to live and the assassin ran off the dock to swim away. Charlie's character just jumped off the dock and grappled him in the water, slitting his throat. No magic, no teleports - just brute strength. Charlie's character later intimidated a 16th level character (13 levels higher than his!). This character knew he could be run through just as easily as the next guy (ask his cohort. Bob's character slew a 9th level character with one savage blow!), so he took off (even a pirate can't dodge too well sitting in a tavern booth)! In DnD, a sixteenth level character would have had magic belts, magic swords, magic boots and other ornaments that would have made him quite secure in laughing at the low level guy. Unfortunately, magic items are intrinsic to the CR system of DnD. Without the magic items, one cannot hope to defeat many of the monsters. Another thing I like about [I]Conan[/I], it solves the accumulation of goodies. With each new adventure, the characters start out with whatever equipment I think they should have in that environment. If they need a magic item for an adventure, I can give it to them. It will be gone by the next adventure. There are no 'Christmas Tree' characters in [I]Conan[/I]. Give a low level character the equipment usually given to a 20th level characters, and that low level character will fair pretty good against high level monsters and will be all but invincible to low level characters. DnD really breaks down at high levels, where the characters without magic are toast. Judging by the last couple of games of [I]Conan[/I], even high level characters should fear the low level guys, especially if they gang up on them. That pirate they fought was tough, but hardly invincible. Judging by the play-test, where we used some 16th level characters, the game should still be fun even then. (I am suspecting part of the reason I am still enjoying the online game is because there are no wizards or sorcerers in the party - yet if there were no Ordiss Ool level characters in the world, who could stand up even to them?) The [I]Conan[/I] system managed to solve most of the things I found frustrating in DnD. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The World of Inzeladun/Conan d20 Forum
General Discussion
Combat is fun!
Top