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General Tabletop Discussion
*Pathfinder & Starfinder
Combat issues: slayer + at-will magic missile.
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<blockquote data-quote="Lanefan" data-source="post: 5923630" data-attributes="member: 29398"><p>Different person answering but I can see some potential problems with infinite auto-hit damage:</p><p></p><p>1. In a battle between two casters with no outside interference, whoever wins initiative wins the battle, pure and simple; as the init. winner can always hold and interrupt whatever the loser tries to cast and as a pleasant side effect slowly inflict damage until the init. loser dies. Unless, of course, spell interruption rules are much different than what I'm expecting.</p><p></p><p>2. It's infinite. Infinite in any form is problematic (for lots of examples, see Magic the Gathering); in the right situation a wizard who can by whatever means remain out of reach of her opponent can kill any living thing d4+1 h.p. at a time unless that living thing also casts spells and can retaliate in kind, in which case see problem 1.</p><p></p><p>Magic Missile should be auto-hit, but by whatever means quite limited in number castable per day. If there must be an at-will damage spell (which to me is a very doubtful thing) it needs to both carry an attack roll and have some risk of failure (e.g. hitting a friend).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5923630, member: 29398"] Different person answering but I can see some potential problems with infinite auto-hit damage: 1. In a battle between two casters with no outside interference, whoever wins initiative wins the battle, pure and simple; as the init. winner can always hold and interrupt whatever the loser tries to cast and as a pleasant side effect slowly inflict damage until the init. loser dies. Unless, of course, spell interruption rules are much different than what I'm expecting. 2. It's infinite. Infinite in any form is problematic (for lots of examples, see Magic the Gathering); in the right situation a wizard who can by whatever means remain out of reach of her opponent can kill any living thing d4+1 h.p. at a time unless that living thing also casts spells and can retaliate in kind, in which case see problem 1. Magic Missile should be auto-hit, but by whatever means quite limited in number castable per day. If there must be an at-will damage spell (which to me is a very doubtful thing) it needs to both carry an attack roll and have some risk of failure (e.g. hitting a friend). Lanefan [/QUOTE]
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Combat issues: slayer + at-will magic missile.
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