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*Pathfinder & Starfinder
Combat issues: slayer + at-will magic missile.
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<blockquote data-quote="Gorgoroth" data-source="post: 5923714" data-attributes="member: 6674889"><p><strong>...</strong></p><p></p><p>Magic Missile, in my 2nd edition evoker, was rarely used, because I'd often be better off using a different first level spell at that level. I cast it maybe a dozen times in 5 years of playing up to level 14. Lightning Bolt, on the other hand....</p><p></p><p>If I had Magic Missile at-will I would have spammed it and used all my other spell slots for first level spells on sleep or charm person or other stuff useful outside of combat. I do see the benefit of making it require an attack roll since it's unlimited, but in a wizard vs wizard fight, rings of MM protection should be common enough, and memorizing that should be a no-brainer if you are going up against another wizard and don't want your other spells auto-interrupted. Just delay your turn till right after their next blast and the interrupt protection should go up one segment later. Bam, done.</p><p></p><p>I do like the idea of an at-will choice that does more damage but requires a roll too, b/c some people like to gamble and others like to have some quick rounds that require no thought to keep combats flowing quickly for everyone, b/c wizards often take longer turns to evaluate more complex spell effects with the DM on his "big show" rounds.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5923714, member: 6674889"] [b]...[/b] Magic Missile, in my 2nd edition evoker, was rarely used, because I'd often be better off using a different first level spell at that level. I cast it maybe a dozen times in 5 years of playing up to level 14. Lightning Bolt, on the other hand.... If I had Magic Missile at-will I would have spammed it and used all my other spell slots for first level spells on sleep or charm person or other stuff useful outside of combat. I do see the benefit of making it require an attack roll since it's unlimited, but in a wizard vs wizard fight, rings of MM protection should be common enough, and memorizing that should be a no-brainer if you are going up against another wizard and don't want your other spells auto-interrupted. Just delay your turn till right after their next blast and the interrupt protection should go up one segment later. Bam, done. I do like the idea of an at-will choice that does more damage but requires a roll too, b/c some people like to gamble and others like to have some quick rounds that require no thought to keep combats flowing quickly for everyone, b/c wizards often take longer turns to evaluate more complex spell effects with the DM on his "big show" rounds. [/QUOTE]
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Combat issues: slayer + at-will magic missile.
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