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General Tabletop Discussion
*Pathfinder & Starfinder
Combat issues: slayer + at-will magic missile.
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<blockquote data-quote="anarkeith" data-source="post: 5924182" data-attributes="member: 83835"><p>A couple of things to keep in mind when we're talking out of context:</p><p></p><p>1) Kobolds should have incentive to stay out of melee range (thus, the Slayer.) They're lurkers and skirmishers by nature.</p><p></p><p>2) If Magic Missile is a cantrip, and a cantrip is a low-level spell, I think it's fine for it to fall out of use as caster level increases. It's pretty common in RPGs to get better equipment as you get more powerful. Why not better spells?</p><p></p><p>Looking at these things in isolation (and, perhaps in how they're presented in the playtest) can be a bit misleading. I'd be inclined to see how they play out longer-term and at higher levels. Auto-damage, in my experience, is more of a bookkeeping hassle than anything else. Players and DMs forget it, then try to apply it retroactively, interrupting other player's turns and slowing down combat.</p><p></p><p>In general, I don't see either of these things as game-breakingly overpowered. And, rather than seeing more rules to scale or clarify them, I'd rather see suggestions for DMs on how to better use Kobolds in encounters to scale them up.</p></blockquote><p></p>
[QUOTE="anarkeith, post: 5924182, member: 83835"] A couple of things to keep in mind when we're talking out of context: 1) Kobolds should have incentive to stay out of melee range (thus, the Slayer.) They're lurkers and skirmishers by nature. 2) If Magic Missile is a cantrip, and a cantrip is a low-level spell, I think it's fine for it to fall out of use as caster level increases. It's pretty common in RPGs to get better equipment as you get more powerful. Why not better spells? Looking at these things in isolation (and, perhaps in how they're presented in the playtest) can be a bit misleading. I'd be inclined to see how they play out longer-term and at higher levels. Auto-damage, in my experience, is more of a bookkeeping hassle than anything else. Players and DMs forget it, then try to apply it retroactively, interrupting other player's turns and slowing down combat. In general, I don't see either of these things as game-breakingly overpowered. And, rather than seeing more rules to scale or clarify them, I'd rather see suggestions for DMs on how to better use Kobolds in encounters to scale them up. [/QUOTE]
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Combat issues: slayer + at-will magic missile.
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