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General Tabletop Discussion
*Pathfinder & Starfinder
Combat issues: slayer + at-will magic missile.
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<blockquote data-quote="Hangfire" data-source="post: 5925592" data-attributes="member: 66299"><p>After our playtest I got thinking about the auto-damage from the Slayer and MM. My problem is with auto damage in general. In D&D there is no difference between a monster with full hit points and one with just a few left. With these abilities though those nearly dead monsters are no longer a problem. Doesn't matter what their AC is, they're toast sooner than they would be otherwise (given the chance to miss by the PCs). If both abilities scale, then the point at which a monster becomes an non issue in a fight will increase. I'm also not sure how this will work with additional abilities, like cleave. Traditionally you needed to drop a foe to cleave another - now the Slayer doesn't even have to worry about hitting to activate this feat (and I don't know that the feat will stay the same - I'm hoping not, I'm just throwing out an example). So, for me, auto damage is a problem in the game.</p><p></p><p>I guess it would less of a problem if the abilities weren't constantly usable. I have no problem with the wizard killing off an almost dead foe, if he's spending a spell slot to do it.</p></blockquote><p></p>
[QUOTE="Hangfire, post: 5925592, member: 66299"] After our playtest I got thinking about the auto-damage from the Slayer and MM. My problem is with auto damage in general. In D&D there is no difference between a monster with full hit points and one with just a few left. With these abilities though those nearly dead monsters are no longer a problem. Doesn't matter what their AC is, they're toast sooner than they would be otherwise (given the chance to miss by the PCs). If both abilities scale, then the point at which a monster becomes an non issue in a fight will increase. I'm also not sure how this will work with additional abilities, like cleave. Traditionally you needed to drop a foe to cleave another - now the Slayer doesn't even have to worry about hitting to activate this feat (and I don't know that the feat will stay the same - I'm hoping not, I'm just throwing out an example). So, for me, auto damage is a problem in the game. I guess it would less of a problem if the abilities weren't constantly usable. I have no problem with the wizard killing off an almost dead foe, if he's spending a spell slot to do it. [/QUOTE]
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Combat issues: slayer + at-will magic missile.
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