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General Tabletop Discussion
*Pathfinder & Starfinder
Combat issues: slayer + at-will magic missile.
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<blockquote data-quote="Stormonu" data-source="post: 5926071" data-attributes="member: 52734"><p>Slayer theme has me a bit bothered now...</p><p></p><p>Fighter could use a mechanic where he's spitting out fairly consistent damage, so that even a streak of bad rolls doesn't make him utterly useless. But giving a platitude of "damage on a miss" seems poor (I think I'd also like to see the end of it for "1/2 on successful save" spells - you miss, you're out of luck). I think I'd rather see a mechanic to allow the fighter to shift his miss into a hit after an attack.</p><p></p><p>Something perhaps that allows the fighter to shift his damage die down a grade for each +1 to the die - and lose Strength bonus to damage. Of course, this would favor bigger weapons, so some other sort of shift mechanic might be more appropriate. But not one based on level, or we're basically back to the BAB for fighters once again.</p><p></p><p>Mayhaps the fighter can choose to give his enemy Advantage in return for gaining Advantage on a bad roll?</p><p></p><p>(Side Thought: an ability with a shield that allows the bearer to grant Disadvantage to one enemy a round, reflecting using the shield to block blows aimed at the character?)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5926071, member: 52734"] Slayer theme has me a bit bothered now... Fighter could use a mechanic where he's spitting out fairly consistent damage, so that even a streak of bad rolls doesn't make him utterly useless. But giving a platitude of "damage on a miss" seems poor (I think I'd also like to see the end of it for "1/2 on successful save" spells - you miss, you're out of luck). I think I'd rather see a mechanic to allow the fighter to shift his miss into a hit after an attack. Something perhaps that allows the fighter to shift his damage die down a grade for each +1 to the die - and lose Strength bonus to damage. Of course, this would favor bigger weapons, so some other sort of shift mechanic might be more appropriate. But not one based on level, or we're basically back to the BAB for fighters once again. Mayhaps the fighter can choose to give his enemy Advantage in return for gaining Advantage on a bad roll? (Side Thought: an ability with a shield that allows the bearer to grant Disadvantage to one enemy a round, reflecting using the shield to block blows aimed at the character?) [/QUOTE]
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Combat issues: slayer + at-will magic missile.
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