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General Tabletop Discussion
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Combat issues: slayer + at-will magic missile.
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<blockquote data-quote="n00bdragon" data-source="post: 5928760" data-attributes="member: 6689371"><p>4e as suggested by the encounter building guidelines <strong>is</strong> easy, as it should be. The game would be absurd to suggest highly difficult encounters as the norm. This would frustrate new players and baffle new DMs to no end as they struggle to maintain a fun game. That said there's absolutely nothing in 4e preventing you from making a game as challenging as you like and indeed there are tools to help you to that end. Monsters have predictable power levels so you can easily gauge how difficult an encounter will be. Players to can be counted on to keep being useful in a fight even if they botch a roll or two.</p><p></p><p>The problem with making difficult fights in older editions is it comes down less and less to skill and more to luck. You either save against the effect and win the fight or you fail the save and are rendered useless. You either have the power/item that wins the fight or solves the puzzle or you just die. Compound that with the more static nature of combat and you can watch the skill drain right out the game.</p><p></p><p>Players rarely lose fights in 4e because the dice just hate them. Perhaps that's why so many people dislike it. I for one find that a virtue, not a flaw.</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 5928760, member: 6689371"] 4e as suggested by the encounter building guidelines [B]is[/B] easy, as it should be. The game would be absurd to suggest highly difficult encounters as the norm. This would frustrate new players and baffle new DMs to no end as they struggle to maintain a fun game. That said there's absolutely nothing in 4e preventing you from making a game as challenging as you like and indeed there are tools to help you to that end. Monsters have predictable power levels so you can easily gauge how difficult an encounter will be. Players to can be counted on to keep being useful in a fight even if they botch a roll or two. The problem with making difficult fights in older editions is it comes down less and less to skill and more to luck. You either save against the effect and win the fight or you fail the save and are rendered useless. You either have the power/item that wins the fight or solves the puzzle or you just die. Compound that with the more static nature of combat and you can watch the skill drain right out the game. Players rarely lose fights in 4e because the dice just hate them. Perhaps that's why so many people dislike it. I for one find that a virtue, not a flaw. [/QUOTE]
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Combat issues: slayer + at-will magic missile.
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