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General Tabletop Discussion
*TTRPGs General
Combat length and Adventure pacing
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<blockquote data-quote="Prism" data-source="post: 5118669" data-attributes="member: 9501"><p>When playing I feel this is a significant change from other games. In 4e I feel I need to use my round to make an attack. If I second wind or double move it feels like a waste. I'm not totally sure why this is - it wasn't like this in earlier editions or other games. We used to 'waste' actions all the time getting equipment out, healing allies, stowing and drawing weapons. In 4e we sometimes sit looking for something to do with even our minor actions, trying to claw out an extra bit of efficiency. This slows things down</p><p></p><p>One thing I have noticed. In earlier editions we rarely won or lost a fight with hit point damage. There was nearly always a charm spell, sleep, posion that speeded up or finished the fight. In 4e every time you don't do some damage in your round you have contributed less to the fight. In earlier editions the spell caster could do nothing productive for several rounds and then finish the combat in 1 round. The melee types could miss plenty and then wipe out their opponent with one crit. I'm not saying that was better - just felt different. We sometimes finished hard fights in 2 rounds. Sometimes easy fights took ages. It was far less predictable - I sorta miss that</p></blockquote><p></p>
[QUOTE="Prism, post: 5118669, member: 9501"] When playing I feel this is a significant change from other games. In 4e I feel I need to use my round to make an attack. If I second wind or double move it feels like a waste. I'm not totally sure why this is - it wasn't like this in earlier editions or other games. We used to 'waste' actions all the time getting equipment out, healing allies, stowing and drawing weapons. In 4e we sometimes sit looking for something to do with even our minor actions, trying to claw out an extra bit of efficiency. This slows things down One thing I have noticed. In earlier editions we rarely won or lost a fight with hit point damage. There was nearly always a charm spell, sleep, posion that speeded up or finished the fight. In 4e every time you don't do some damage in your round you have contributed less to the fight. In earlier editions the spell caster could do nothing productive for several rounds and then finish the combat in 1 round. The melee types could miss plenty and then wipe out their opponent with one crit. I'm not saying that was better - just felt different. We sometimes finished hard fights in 2 rounds. Sometimes easy fights took ages. It was far less predictable - I sorta miss that [/QUOTE]
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