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General Tabletop Discussion
*TTRPGs General
Combat length and Adventure pacing
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<blockquote data-quote="crash_beedo" data-source="post: 5118704" data-attributes="member: 18781"><p>I've been running a weekly 4E game since the beginning, but only have a limited time slot (9pm to midnight on Saturdays, after everyone's kids are asleep). I would also say my group of 40-year olds agonizes over every move, of every round. (Except the optimized artful dodger drow rogue, who just kills things).</p><p></p><p>I was finding it was typical we'd clear 1 fight per night, sometimes two per night if there was minimal roleplaying or exploration. Our session time wasn't going to increase, so about 2 months ago I went with the houserule...</p><p></p><p>Half hit points for monsters in a non-boss fight, monsters get a damage boost equal to their level.</p><p></p><p>It's taken fights down from 1 - 1.5 hours to about 45 minutes (4-5 rounds or so), keeps a high threat level for the players, and gives us extra time for more exploration, roleplaying. Obviously something this drastic has side effects (most monsters die in 3 hits, so they may not get a chance to do all their cool stuff) and the PC's usually end the fight with encounters/dailies intact - rarely/never hit the at-will grind space.</p><p></p><p>Unfortunately, the primary campaign is still going through the WOTC modules (P2 currently) and they are long combat-fests.</p><p></p><p>For the next campaign, I'll definitely make heavy use of delves and smaller 3-encounter adventures that support better pacing and resolution within our typical session length.</p></blockquote><p></p>
[QUOTE="crash_beedo, post: 5118704, member: 18781"] I've been running a weekly 4E game since the beginning, but only have a limited time slot (9pm to midnight on Saturdays, after everyone's kids are asleep). I would also say my group of 40-year olds agonizes over every move, of every round. (Except the optimized artful dodger drow rogue, who just kills things). I was finding it was typical we'd clear 1 fight per night, sometimes two per night if there was minimal roleplaying or exploration. Our session time wasn't going to increase, so about 2 months ago I went with the houserule... Half hit points for monsters in a non-boss fight, monsters get a damage boost equal to their level. It's taken fights down from 1 - 1.5 hours to about 45 minutes (4-5 rounds or so), keeps a high threat level for the players, and gives us extra time for more exploration, roleplaying. Obviously something this drastic has side effects (most monsters die in 3 hits, so they may not get a chance to do all their cool stuff) and the PC's usually end the fight with encounters/dailies intact - rarely/never hit the at-will grind space. Unfortunately, the primary campaign is still going through the WOTC modules (P2 currently) and they are long combat-fests. For the next campaign, I'll definitely make heavy use of delves and smaller 3-encounter adventures that support better pacing and resolution within our typical session length. [/QUOTE]
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