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<blockquote data-quote="samursus" data-source="post: 5121303" data-attributes="member: 64280"><p>Bringing this info over from another thread:</p><p></p><p></p><p>On Sunday night I kept track of the 2nd of 2 combats</p><p></p><p>5 players Chaladin, Cunning Rogue, InferLock, Laser Cleric, Assault SwordMage and an NPC Cleric who will only participate as a last resort.</p><p></p><p>All 3rd Level... most Dailies have been used in the 1st fight (almost TPK, only the NPC and a Warlock were conscious at one point, thankfully the NPC was Torrent (from WotBS) and RAW hadn't used any healing Powers yet)</p><p></p><p>Only the Rogue is optimized (by me for a new player) but 4/5 players are new to 4e (3 are new to RPGs!) and are having problems thinking tactically</p><p></p><p><strong>#2: 9 rounds- ~2hours, 295 xp each, 12 non-minion combatants, Minis were used</strong></p><p></p><p>LOL it was kind of sad. I have been reminding them to focus fire on occasion, but they wounded almost every enemy before they bloodied one. </p><p></p><p>This combat felt really grindy... but a big part of it is the players unfamiliarity with the tactical combat rules (and for 3 of them RPG's in general), and one player who cannot seem to remember how her powers work from turn to turn. She also has problems finding her dice. Some of her turns last 10 minutes.</p><p></p><p>Next session I am going to try and use the 1/2 hps + level dam trick. And going to work with my cousin to teach her the basics of playing her Cunning Sneak X-bow Rogue tactically. Thank jeebus she's an amazing Rp'er.</p><p></p><p>The other 2 players are guys who have some 4e experience and many more years of 3.5 or 2nd edition experience.</p><p></p><p>As a sidenote: its interesting to see how much difficulty these new female players have with knowledge I have taken for granted, being a player of D&D for 25 years or so. Its so alien to me to have trouble figuring out which die is d10 or d8... these are the first NEW players I have played with since...forever!</p><p></p><p>2nd sidenote: Just realizing there is a bit of a system mastery component to 4e in the tactical combat...but not like there was in previous editions. It feels more like chess in 4e, than how I felt previous system mastery felt like accounting or contractual law. Interesting... as this has not been apparent to me until now.</p></blockquote><p></p>
[QUOTE="samursus, post: 5121303, member: 64280"] Bringing this info over from another thread: On Sunday night I kept track of the 2nd of 2 combats 5 players Chaladin, Cunning Rogue, InferLock, Laser Cleric, Assault SwordMage and an NPC Cleric who will only participate as a last resort. All 3rd Level... most Dailies have been used in the 1st fight (almost TPK, only the NPC and a Warlock were conscious at one point, thankfully the NPC was Torrent (from WotBS) and RAW hadn't used any healing Powers yet) Only the Rogue is optimized (by me for a new player) but 4/5 players are new to 4e (3 are new to RPGs!) and are having problems thinking tactically [B]#2: 9 rounds- ~2hours, 295 xp each, 12 non-minion combatants, Minis were used[/B] LOL it was kind of sad. I have been reminding them to focus fire on occasion, but they wounded almost every enemy before they bloodied one. This combat felt really grindy... but a big part of it is the players unfamiliarity with the tactical combat rules (and for 3 of them RPG's in general), and one player who cannot seem to remember how her powers work from turn to turn. She also has problems finding her dice. Some of her turns last 10 minutes. Next session I am going to try and use the 1/2 hps + level dam trick. And going to work with my cousin to teach her the basics of playing her Cunning Sneak X-bow Rogue tactically. Thank jeebus she's an amazing Rp'er. The other 2 players are guys who have some 4e experience and many more years of 3.5 or 2nd edition experience. As a sidenote: its interesting to see how much difficulty these new female players have with knowledge I have taken for granted, being a player of D&D for 25 years or so. Its so alien to me to have trouble figuring out which die is d10 or d8... these are the first NEW players I have played with since...forever! 2nd sidenote: Just realizing there is a bit of a system mastery component to 4e in the tactical combat...but not like there was in previous editions. It feels more like chess in 4e, than how I felt previous system mastery felt like accounting or contractual law. Interesting... as this has not been apparent to me until now. [/QUOTE]
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