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<blockquote data-quote="BobTheNob" data-source="post: 5957361" data-attributes="member: 82425"><p>The opposed stat test is very good. In my mind its the best suggestion I have heard so far for nailing the probability down.</p><p></p><p>I dont mind the aspect that fantastic monsters can change this up, like knocking down a dragon, or an ooze?? Ok, of ones hard and the other is impossible, so be it. A small tip of the hat to believability isn't out of the question.</p><p></p><p>Action economics has a part to play in this. If, for instance, the "knockdown" is all you could do with an action, well...Not too great. Not many people are going to give up that much potential damage. Perhaps if there was some capacity that on exceptional results you could, say, follow it up with an attack, or allow an ally and attack. For instance, do the knockdown and (because you rolled over a certain threshold) follow through with an attack. It gives it a bit more "oomph" and allows for growth of capability, so a fighter could increase this threshold over the course of his career and end up practically certain to follow the knockdown with a free attack (or even better, a free surge?).</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5957361, member: 82425"] The opposed stat test is very good. In my mind its the best suggestion I have heard so far for nailing the probability down. I dont mind the aspect that fantastic monsters can change this up, like knocking down a dragon, or an ooze?? Ok, of ones hard and the other is impossible, so be it. A small tip of the hat to believability isn't out of the question. Action economics has a part to play in this. If, for instance, the "knockdown" is all you could do with an action, well...Not too great. Not many people are going to give up that much potential damage. Perhaps if there was some capacity that on exceptional results you could, say, follow it up with an attack, or allow an ally and attack. For instance, do the knockdown and (because you rolled over a certain threshold) follow through with an attack. It gives it a bit more "oomph" and allows for growth of capability, so a fighter could increase this threshold over the course of his career and end up practically certain to follow the knockdown with a free attack (or even better, a free surge?). [/QUOTE]
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