Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Combat] Manoeuvres
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SKyOdin" data-source="post: 5957366" data-attributes="member: 57939"><p>Okay, I just finished running the numbers on <a href="http://anydice.com/" target="_blank">Anydice</a>.</p><p></p><p>Assuming a fighter who can hit on a 13 or better, crits on a 20, and does 2d6+4 points of damage on a hit, across two rounds of combat the fighter will average 15.7 points of damage.</p><p></p><p>Now, let's assume that this fighter has an ability that lets him sacrifice a turn to do double damage on his next attack if it hits (and still has a chance to do double critical damage). In that case, the fighter will also average 15.7 points of damage across two turns, with a notably different probability curve. This attack is statistically on par with two basic attacks, and thus has some situational utility.</p><p></p><p>This time, let us presume our theoretical fighter also has an ability that lets him give up a turn, with no opposed roll or chance of failure, to gain advantage on his next attack. In this case, the fighter will average a measly 9.93 points of damage. Furthermore, this difference in average damage is still just as significant even if the fighter can only hit on a 19! This ability is strictly worse than just making two basic attacks and thus has no strategic value. Adding an opposed roll will make this bad choice even worse.</p><p></p><p>In order to make giving up an attack to gain advantage even worth considering, you need to give the fighter a significant damage boost with the attack. According to the math, you need to more than double the fixed damage dome by the attack (in this case, go from +4 to +10 damage) in order to bring this maneuver to parity with making two basic attacks.</p><p></p><p>If you want to check my work, just go to Anydice (as linked above) and input these lines of code:</p><p></p><p>[code]</p><p>output ([count {11..20,20} in 1d20] *2d6+4) + ([count {11..20,20} in 1d20] *2d6+4)</p><p>output ([count {11..20,20} in [highest 1 of 2d20]]) * 2d6+4</p><p>output ([count {11..20,20} in 1d20] *2d6+4)*2[/code]</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5957366, member: 57939"] Okay, I just finished running the numbers on [URL="http://anydice.com/"]Anydice[/URL]. Assuming a fighter who can hit on a 13 or better, crits on a 20, and does 2d6+4 points of damage on a hit, across two rounds of combat the fighter will average 15.7 points of damage. Now, let's assume that this fighter has an ability that lets him sacrifice a turn to do double damage on his next attack if it hits (and still has a chance to do double critical damage). In that case, the fighter will also average 15.7 points of damage across two turns, with a notably different probability curve. This attack is statistically on par with two basic attacks, and thus has some situational utility. This time, let us presume our theoretical fighter also has an ability that lets him give up a turn, with no opposed roll or chance of failure, to gain advantage on his next attack. In this case, the fighter will average a measly 9.93 points of damage. Furthermore, this difference in average damage is still just as significant even if the fighter can only hit on a 19! This ability is strictly worse than just making two basic attacks and thus has no strategic value. Adding an opposed roll will make this bad choice even worse. In order to make giving up an attack to gain advantage even worth considering, you need to give the fighter a significant damage boost with the attack. According to the math, you need to more than double the fixed damage dome by the attack (in this case, go from +4 to +10 damage) in order to bring this maneuver to parity with making two basic attacks. If you want to check my work, just go to Anydice (as linked above) and input these lines of code: [code] output ([count {11..20,20} in 1d20] *2d6+4) + ([count {11..20,20} in 1d20] *2d6+4) output ([count {11..20,20} in [highest 1 of 2d20]]) * 2d6+4 output ([count {11..20,20} in 1d20] *2d6+4)*2[/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Combat] Manoeuvres
Top