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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5957855" data-attributes="member: 710"><p>Let's see how much I can bend this.</p><p></p><p> <span style="font-family: 'Calibri'"><strong>Combat Maneuvers</strong></span></p><p><span style="font-family: 'Calibri'"><strong></strong></span></p><p> <span style="font-family: 'Calibri'">Characters can perform particular maneuvers to do things other than simply damage their foe. </span></p><p> </p><p> <span style="font-family: 'Calibri'"><strong>Basic Maneuvers</strong></span></p><p><span style="font-family: 'Calibri'"><strong></strong></span></p><p> <span style="font-family: 'Calibri'">Basic maneuvers can be performed by any character. A basic maneuver is performed as an action. </span></p><p> </p><p> <span style="font-family: 'Calibri'">The basic maneuvers are</span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Push: Make a Strength contest. If you win, you can move 5 ft with the enemy and push the enemy an additional 5 ft afterwards.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Grab: Make a Strength contest. If you win, you have grabbed your target and the target cannot move unless it pushes you with you, or has escaped the grab.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Escape Grab: Make a Dexterity or Strength vs Strength contest to escape a grab.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Feint: Make a Dexterity vs Wisdom contest. If you win, the target has disadvantage on its next attack or contest against you.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Distracting Strike (ranged and melee): Make a Dexterity vs Wisdom contest. If you win, one ally gains advantage against the target.</span></li> </ul><p> </p><p> <span style="font-family: 'Calibri'">Unless noted otherwise, all these manooeuvers require the target to be in melee range.</span></p><p> </p><p> <span style="font-family: 'Calibri'"><strong>Martial Maneuver Training</strong></span></p><p> <span style="font-family: 'Calibri'">Characters with special martial training are more adept at using maneuvers. Classes that have proficiency with martial or exotic weapons can perform basic maneuvers together with a normal weapon attack. To do so, they must have advantage on the attack and sacrifice the extra attack roll. If the attack hits, they can use the maneuver. You have to declare the maneuver you wish to use before you make the attack.</span></p><p> </p><p> <span style="font-family: 'Calibri'"><strong>Advanced Maneuvers</strong></span></p><p><span style="font-family: 'Calibri'"><strong></strong></span></p><p> <span style="font-family: 'Calibri'">Advanced maneuvers are more difficult to master, but are also stronger than the basic maneuvers. Due to the difficulty in performing them, once you have succeeded at a maneuver against a particular enemy, you cannot use it again against him during that combat and the next few hours. If a maneuver allows you to attack multiple enemies, you cannot repeat the maneuver against any of the enemies you targeted with the attack.</span></p><p> <span style="font-family: 'Calibri'">Advanced maneuvers must always be performed as part an attack, so they require advantage and martial manoeuver training.</span></p><p> </p><p> <span style="font-family: 'Calibri'"><strong>Learning Advanced Maneuvers</strong></span></p><p><span style="font-family: 'Calibri'"><strong></strong></span></p><p> <span style="font-family: 'Calibri'">Characters usually need a teacher or school to learn a new advanced maneuvers. They are similar in difficulty to master than spells. Maneuvers sometimes have level requirements.</span></p><p> <span style="font-family: 'Calibri'">Fighters have a special benefit: The start their career with one known advanced maneuver, and can learn an additional one at 2nd level and every even level thereafter. </span></p><p> </p><p> <span style="font-family: 'Calibri'"><strong>List of Advanced Maneuvers (Level 1-5)</strong></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Double Strike (melee and ranged): Make an additional attack against a second target in your melee range (melee) or adjacent to the first target (ranged)</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Feint and Riposte: Like Feint, but if the enemy misses on its next attack, you can make an attack against it as reaction.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Brutal Strike: Make an attack roll. If that also hits, add half your character level (minimum 1) to your damage.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Knockdown: Make a Strength vs Dexterity or Strength contest. If you succeed, the target is knocked prone. </span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Covering Attack (melee and ranged): Make a Wisdom vs Wisdom ccontest. If you succeed, the target has disadvantage to all attacks against one ally of your choice. If it attacks that target, you gain advantage on your next attack against it.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Tumble: You can move to one of your enemies squares.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Pin: Requires a grabbed target. Make a Strength vs Strength or Dexterity contest. If you succeed, the target cannot attack anyone but you and makes all attacks at disadvantage.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Provocative Maneuver: Make a Charisma vs Wisdom contest. If you succeed, the target suffers disadvantage on all attacks but against you. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Disarm: Make an opposed Strength vs. Strength contest. If you succeed, the target loses its weapons.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Sunder: Instead of damaging the target, you damage an item it's wielding or wearing, like a weapon or shield. <br /> </span></li> </ul><p></p><p></p><p> <span style="font-family: 'Calibri'"><strong>List of Advanced Maneuvers (Level 6-10)</strong></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Flurry of Strikes (melee) / Manyshot (ranged): Make an additional attack against the intial target, or a secondary target in reach/range. The attack deals normal damage.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Vital Strike: Deal extra damage equal to a Rogue's sneak attack of your level.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Ringing Blow: Make a Strength vs Constitution contest. If you succeed, the target has disadvantage on its next action and moves at only half speed.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Switch: You can switch your position with the enemies position after the attack. </span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Dangerous Feint: Allow the enemy to make an attack as a reaction. If he takes it, you can make a second attack with advantage. You cannot use an advanced maneuver on that attack.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Distracting Strike: Make a Wisdom vs Wisdom contest. If you succeed, choose one maneuver you already peformed against that opponent. Youc an use that maneuver again against him.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Guarding Strike: Choose one ally adjacent to you. Any attack against that ally has disadvantage. If an enemy makes an attack against that target, you can attack that enemy as a reaction.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Strike to Wound (Melee or Ranged): Make a Strength or Dexterity vs Constitution contest. If you succeed, the enemy suffers a bleeding wound, taking 3 points of damage on each of its turns. It can make a constitution save each time it took the damage to end this effect. </span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Living Cover (requires grabbed or pinned target): If you are hit by an attack before your next action, you can use a reactin to direct the attack against the target.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Hamstring (Melee or Ranged): Make a Strength or Dexterity vs Constitution contest. If you succeed, the enemy loses 20 ft of its movement speed until it makes a successful strength save. It rolls for the save at the end of its action each round. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Come and Get It: Similar to Provocative Maneuver, but you make a contest against each enemy that can see or hear you. </span></li> </ul><p> </p><p> <span style="font-family: 'Calibri'"><strong>List of Advanced Maneuvers (Level 11-15)</strong></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Whirlwind Strike: Make an attack against each other enemy in your melee reach.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Storm of Arrows (Ranged only): Make an attack against every other enemy in your range.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Stunning Blow: Make a Strength vs Constitution contest. If you succeed, the enemy cannot act on its next action.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Deadly Strike / Deadly Shot(Melee or Ranged): If the enemy has less than twice your level in hit points after the attack,it dies. If it has more, it takes extra damage equal to your level.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Nailing Shot (Ranged only): Make a Dexterity vs Constitution contest. If you succeed, the enemy is nailed by your weapon to a surface. It cannot move until it makes a strength save and has disadvantage to all attacks.</span></li> </ul><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Attack on the Run (Melee or Ranged) : Make up to two additional attacks against other opponents. You can move before and after each attack. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Delayed Damage: You do not inflict any damage now. You can choose to inflict the damage instead at any point within the next 24 hours as a free action.<br /> </span></li> </ul><p></p><p></p><p> <span style="font-family: 'Calibri'"><strong>List of Advanced Maneuvers (Level 16+)</strong></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Quivering Palm</span><span style="font-family: 'Calibri'"><strong>: </strong></span><span style="font-family: 'Calibri'">Like Deadly Strike but you can choose to inflict the effect at any point within the next 24 hours as free action. <br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Storm of Death (melee or ranged): Like Whirlwind Strike and Storm of Arrows, but you can move between each attack. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Vorpal Strike: If the enemy has less than twice your level in hit pints after the attack, it dies. If it has the same or more, it takes extra damage equal to twice your level. If the target had a head and dies from the attack, the attack beheaded the target. <br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Impaling Strike: You leave the weapon impaled in your enemy. The enemy takes 10 points of bleeding damage at the start of its action and it loses 30 ft of its movement. It can only start making constitution saves against the effect if it takes the weapon out, but doing so inflicts damage equal to twice your level. <br /> </span></li> </ul></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5957855, member: 710"] Let's see how much I can bend this. [FONT=Calibri][B]Combat Maneuvers [/B][/FONT] [FONT=Calibri]Characters can perform particular maneuvers to do things other than simply damage their foe. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri][B]Basic Maneuvers [/B][/FONT] [FONT=Calibri]Basic maneuvers can be performed by any character. A basic maneuver is performed as an action. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]The basic maneuvers are[/FONT] [LIST] [*][FONT=Calibri]Push: Make a Strength contest. If you win, you can move 5 ft with the enemy and push the enemy an additional 5 ft afterwards.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Grab: Make a Strength contest. If you win, you have grabbed your target and the target cannot move unless it pushes you with you, or has escaped the grab.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Escape Grab: Make a Dexterity or Strength vs Strength contest to escape a grab.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Feint: Make a Dexterity vs Wisdom contest. If you win, the target has disadvantage on its next attack or contest against you.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Distracting Strike (ranged and melee): Make a Dexterity vs Wisdom contest. If you win, one ally gains advantage against the target.[/FONT] [/LIST] [FONT=Calibri] [/FONT] [FONT=Calibri]Unless noted otherwise, all these manooeuvers require the target to be in melee range.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri][B]Martial Maneuver Training[/B][/FONT] [FONT=Calibri]Characters with special martial training are more adept at using maneuvers. Classes that have proficiency with martial or exotic weapons can perform basic maneuvers together with a normal weapon attack. To do so, they must have advantage on the attack and sacrifice the extra attack roll. If the attack hits, they can use the maneuver. You have to declare the maneuver you wish to use before you make the attack.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri][B]Advanced Maneuvers [/B][/FONT] [FONT=Calibri]Advanced maneuvers are more difficult to master, but are also stronger than the basic maneuvers. Due to the difficulty in performing them, once you have succeeded at a maneuver against a particular enemy, you cannot use it again against him during that combat and the next few hours. If a maneuver allows you to attack multiple enemies, you cannot repeat the maneuver against any of the enemies you targeted with the attack.[/FONT] [FONT=Calibri]Advanced maneuvers must always be performed as part an attack, so they require advantage and martial manoeuver training.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri][B]Learning Advanced Maneuvers [/B][/FONT] [FONT=Calibri]Characters usually need a teacher or school to learn a new advanced maneuvers. They are similar in difficulty to master than spells. Maneuvers sometimes have level requirements.[/FONT] [FONT=Calibri]Fighters have a special benefit: The start their career with one known advanced maneuver, and can learn an additional one at 2nd level and every even level thereafter. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri][B]List of Advanced Maneuvers (Level 1-5)[/B][/FONT] [LIST] [*][FONT=Calibri]Double Strike (melee and ranged): Make an additional attack against a second target in your melee range (melee) or adjacent to the first target (ranged)[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Feint and Riposte: Like Feint, but if the enemy misses on its next attack, you can make an attack against it as reaction.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Brutal Strike: Make an attack roll. If that also hits, add half your character level (minimum 1) to your damage.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Knockdown: Make a Strength vs Dexterity or Strength contest. If you succeed, the target is knocked prone. [/FONT] [/LIST] [LIST] [*][FONT=Calibri]Covering Attack (melee and ranged): Make a Wisdom vs Wisdom ccontest. If you succeed, the target has disadvantage to all attacks against one ally of your choice. If it attacks that target, you gain advantage on your next attack against it.[/FONT] [*][FONT=Calibri]Tumble: You can move to one of your enemies squares.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Pin: Requires a grabbed target. Make a Strength vs Strength or Dexterity contest. If you succeed, the target cannot attack anyone but you and makes all attacks at disadvantage.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Provocative Maneuver: Make a Charisma vs Wisdom contest. If you succeed, the target suffers disadvantage on all attacks but against you. [/FONT] [*][FONT=Calibri]Disarm: Make an opposed Strength vs. Strength contest. If you succeed, the target loses its weapons.[/FONT] [*][FONT=Calibri]Sunder: Instead of damaging the target, you damage an item it's wielding or wearing, like a weapon or shield. [/FONT] [/LIST] [FONT=Calibri][B]List of Advanced Maneuvers (Level 6-10)[/B][/FONT] [LIST] [*][FONT=Calibri]Flurry of Strikes (melee) / Manyshot (ranged): Make an additional attack against the intial target, or a secondary target in reach/range. The attack deals normal damage.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Vital Strike: Deal extra damage equal to a Rogue's sneak attack of your level.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Ringing Blow: Make a Strength vs Constitution contest. If you succeed, the target has disadvantage on its next action and moves at only half speed.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Switch: You can switch your position with the enemies position after the attack. [/FONT] [/LIST] [LIST] [*][FONT=Calibri]Dangerous Feint: Allow the enemy to make an attack as a reaction. If he takes it, you can make a second attack with advantage. You cannot use an advanced maneuver on that attack.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Distracting Strike: Make a Wisdom vs Wisdom contest. If you succeed, choose one maneuver you already peformed against that opponent. Youc an use that maneuver again against him.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Guarding Strike: Choose one ally adjacent to you. Any attack against that ally has disadvantage. If an enemy makes an attack against that target, you can attack that enemy as a reaction.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Strike to Wound (Melee or Ranged): Make a Strength or Dexterity vs Constitution contest. If you succeed, the enemy suffers a bleeding wound, taking 3 points of damage on each of its turns. It can make a constitution save each time it took the damage to end this effect. [/FONT] [/LIST] [LIST] [*][FONT=Calibri]Living Cover (requires grabbed or pinned target): If you are hit by an attack before your next action, you can use a reactin to direct the attack against the target.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Hamstring (Melee or Ranged): Make a Strength or Dexterity vs Constitution contest. If you succeed, the enemy loses 20 ft of its movement speed until it makes a successful strength save. It rolls for the save at the end of its action each round. [/FONT] [*][FONT=Calibri]Come and Get It: Similar to Provocative Maneuver, but you make a contest against each enemy that can see or hear you. [/FONT] [/LIST] [FONT=Calibri] [/FONT] [FONT=Calibri][B]List of Advanced Maneuvers (Level 11-15)[/B][/FONT] [LIST] [*][FONT=Calibri]Whirlwind Strike: Make an attack against each other enemy in your melee reach.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Storm of Arrows (Ranged only): Make an attack against every other enemy in your range.[/FONT] [*][FONT=Calibri]Stunning Blow: Make a Strength vs Constitution contest. If you succeed, the enemy cannot act on its next action.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Deadly Strike / Deadly Shot(Melee or Ranged): If the enemy has less than twice your level in hit points after the attack,it dies. If it has more, it takes extra damage equal to your level.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Nailing Shot (Ranged only): Make a Dexterity vs Constitution contest. If you succeed, the enemy is nailed by your weapon to a surface. It cannot move until it makes a strength save and has disadvantage to all attacks.[/FONT] [/LIST] [LIST] [*][FONT=Calibri]Attack on the Run (Melee or Ranged) : Make up to two additional attacks against other opponents. You can move before and after each attack. [/FONT] [*][FONT=Calibri]Delayed Damage: You do not inflict any damage now. You can choose to inflict the damage instead at any point within the next 24 hours as a free action. [/FONT] [/LIST] [FONT=Calibri][B]List of Advanced Maneuvers (Level 16+)[/B][/FONT] [LIST] [*][FONT=Calibri]Quivering Palm[/FONT][FONT=Calibri][B]: [/B][/FONT][FONT=Calibri]Like Deadly Strike but you can choose to inflict the effect at any point within the next 24 hours as free action. [/FONT] [*][FONT=Calibri]Storm of Death (melee or ranged): Like Whirlwind Strike and Storm of Arrows, but you can move between each attack. [/FONT] [*][FONT=Calibri]Vorpal Strike: If the enemy has less than twice your level in hit pints after the attack, it dies. If it has the same or more, it takes extra damage equal to twice your level. If the target had a head and dies from the attack, the attack beheaded the target. [/FONT] [*][FONT=Calibri]Impaling Strike: You leave the weapon impaled in your enemy. The enemy takes 10 points of bleeding damage at the start of its action and it loses 30 ft of its movement. It can only start making constitution saves against the effect if it takes the weapon out, but doing so inflicts damage equal to twice your level. [/FONT] [/LIST] [/QUOTE]
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