Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Combat] Manoeuvres
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kavon" data-source="post: 5961167" data-attributes="member: 9822"><p>The ultimate goal in D&D, when it concerns combat like in this thread, is to neutralize your opponent(s). This can be reducing their HP through damage, this can be convincing them to stand down somehow, this can be one of many ways a spellcasting can take them out of the fight.</p><p>Currently the Fighter only has damage to achieve this goal in 5e, so any new abilities that are added should be compared to this to see how effective it is.</p><p>Using your one action to only (slightly) hinder your opponent really isn't all that great when you could've been taking down the opponent's HP instead.</p><p></p><p>(One of) the point(s) SKyOdin makes, as far as I can tell, is that using an action to gain advantage on your next attack is useless, unless you also someone gain additional damage on that attack.</p><p>It would work for Rogues, I suppose, since they get Sneak Attack.</p><p></p><p>Now if the Fighter were to gain some abilities that were on the same scale as the spellcaster's ability to use alternative means (ones that do not do damage) to neutralize the opposition, it might be different.</p><p>This would require the Fighter to be capable of some more outlandish manouvers, though, and that's not for everyone.</p><p>Also, I suppose a Fighter might use intimidation to cower some of his foes, but I can't imagine this working for many cases, unless it becomes more supernatural.</p><p></p><p>Combat manouvers should be able to give a meaningful alternative to doing damage. If it's not meaningful enough compared to the damage contribution, maybe it should still do damage (with perhaps a penalty on the actual damage done).</p><p>But then again, it shouldn't be so significant to replace your damage contribution entirely, either.</p><p>It's a fine line between one or the other being useless, and you being better off just using that one thing that works best.</p><p></p><p>A stamina system would solve some of this, I would imagine.</p></blockquote><p></p>
[QUOTE="Kavon, post: 5961167, member: 9822"] The ultimate goal in D&D, when it concerns combat like in this thread, is to neutralize your opponent(s). This can be reducing their HP through damage, this can be convincing them to stand down somehow, this can be one of many ways a spellcasting can take them out of the fight. Currently the Fighter only has damage to achieve this goal in 5e, so any new abilities that are added should be compared to this to see how effective it is. Using your one action to only (slightly) hinder your opponent really isn't all that great when you could've been taking down the opponent's HP instead. (One of) the point(s) SKyOdin makes, as far as I can tell, is that using an action to gain advantage on your next attack is useless, unless you also someone gain additional damage on that attack. It would work for Rogues, I suppose, since they get Sneak Attack. Now if the Fighter were to gain some abilities that were on the same scale as the spellcaster's ability to use alternative means (ones that do not do damage) to neutralize the opposition, it might be different. This would require the Fighter to be capable of some more outlandish manouvers, though, and that's not for everyone. Also, I suppose a Fighter might use intimidation to cower some of his foes, but I can't imagine this working for many cases, unless it becomes more supernatural. Combat manouvers should be able to give a meaningful alternative to doing damage. If it's not meaningful enough compared to the damage contribution, maybe it should still do damage (with perhaps a penalty on the actual damage done). But then again, it shouldn't be so significant to replace your damage contribution entirely, either. It's a fine line between one or the other being useless, and you being better off just using that one thing that works best. A stamina system would solve some of this, I would imagine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Combat] Manoeuvres
Top