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Community
General Tabletop Discussion
*Pathfinder & Starfinder
combat/non-combat abilities: how is it balanced?
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<blockquote data-quote="mach1.9pants" data-source="post: 4317809" data-attributes="member: 55946"><p>I agree with many of your points. Thematically (especially thematically similar to 3E<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) it feels right for a wizard to be unarmoured and fragile, with lots of utility with rituals. And rogues should be skilful. But balanced? No.</p><p></p><p>I agree that a wizard is the only area damage expert, but the ability to do this does not balance with the lack of HP <em>et al</em>. The wizards spells are different than a rogues but no more powerful. Against a solo of a couple of elites the strikers are great, against minions the wizard rules. Against a standard sort of mixed encounter they are equal, powers wise. This is as it should be but woe is a wizard getting schwacked. Now I know the party is supposed to cover roles to protect the squishy but this does not mean the classes are balanced against each other. And it should be. The reason a wizard is squishy and needs to be protected should be because they have more powerful powers than other classes. Not to the extent of 3E but there should be a trade off; toughness for a bit more killing power. Look at the ranger, the melee powers are that much better than the ranged but that is balanced 'cos the melee ranger has to put himself in harms way...that works and is great. But a wizards squishiness versus his other combat power doesn't balance.</p><p></p><p>I also agree that skills have combat use but that makes the rogue even more powerful. A rogues powers are about the same as any other class; their class features are about the same but they have more combat utility because of extra skills. </p><p></p><p>The designers, IMO, took a lot of brave decsions but really fell short on this IMO. You say "I wonder about the combat utility of skills" this would be solved if all classes had the same number of trained skills. it would also solve the non-combat vs combat power balance. Tie in ritual use to skill use (as I suggested in the OP) would work well... especially as rituals (like skills) have some combat use.</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4317809, member: 55946"] I agree with many of your points. Thematically (especially thematically similar to 3E;)) it feels right for a wizard to be unarmoured and fragile, with lots of utility with rituals. And rogues should be skilful. But balanced? No. I agree that a wizard is the only area damage expert, but the ability to do this does not balance with the lack of HP [i]et al[/i]. The wizards spells are different than a rogues but no more powerful. Against a solo of a couple of elites the strikers are great, against minions the wizard rules. Against a standard sort of mixed encounter they are equal, powers wise. This is as it should be but woe is a wizard getting schwacked. Now I know the party is supposed to cover roles to protect the squishy but this does not mean the classes are balanced against each other. And it should be. The reason a wizard is squishy and needs to be protected should be because they have more powerful powers than other classes. Not to the extent of 3E but there should be a trade off; toughness for a bit more killing power. Look at the ranger, the melee powers are that much better than the ranged but that is balanced 'cos the melee ranger has to put himself in harms way...that works and is great. But a wizards squishiness versus his other combat power doesn't balance. I also agree that skills have combat use but that makes the rogue even more powerful. A rogues powers are about the same as any other class; their class features are about the same but they have more combat utility because of extra skills. The designers, IMO, took a lot of brave decsions but really fell short on this IMO. You say "I wonder about the combat utility of skills" this would be solved if all classes had the same number of trained skills. it would also solve the non-combat vs combat power balance. Tie in ritual use to skill use (as I suggested in the OP) would work well... especially as rituals (like skills) have some combat use. [/QUOTE]
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combat/non-combat abilities: how is it balanced?
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