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General Tabletop Discussion
*Pathfinder & Starfinder
Combat/Non-Combat/Tradeskill Character Option
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<blockquote data-quote="Kannik" data-source="post: 4738917" data-attributes="member: 984"><p>This has been an idea that has been bouncing around in my head since I first picked up the 4e books... A lot more emphasis has been placed on the combat abilities of each class, or at least with all the powers now for each class a lot more attention (and book space) is given to those in-combat abilities. And I thought “wow, what a great idea, what an opportunity.” What if that was taken even further, such that we divorce from each other what normally has been plunked together, where your fighting prowess has been inexorably linked with your role in the greater world? What about making a character out of two parts: one being what you do and your modus operandi in a combat situation (which is no doubt a big part of the game), and the other being what you do, who you are, and what you bring to the table _outside_ of armed conflict? Being able to choose those two separately opens up a much broader amount of options and combinations, with less need to shoehorn a concept into a particular class.</p><p></p><p>This is what these variant rules do. Each character chooses both a combat Style as well as a non-combat Trade. Each Trade also provides access to a new Trade skill that gives in-game benefits for one’s everyday skills. As a whole this is unobtrusive in application, with only a minor alteration to character creation and being invisible in play (yet opening up many more options).</p><p></p><p><a href="http://boreal.catsden.net/Alt_Style_and_Trade_Char_Option.pdf" target="_blank">Grab the rules here.</a></p><p></p><p>Please give it a read and a try, and let me know your thoughts and experiences! Critique away...</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 4738917, member: 984"] This has been an idea that has been bouncing around in my head since I first picked up the 4e books... A lot more emphasis has been placed on the combat abilities of each class, or at least with all the powers now for each class a lot more attention (and book space) is given to those in-combat abilities. And I thought “wow, what a great idea, what an opportunity.” What if that was taken even further, such that we divorce from each other what normally has been plunked together, where your fighting prowess has been inexorably linked with your role in the greater world? What about making a character out of two parts: one being what you do and your modus operandi in a combat situation (which is no doubt a big part of the game), and the other being what you do, who you are, and what you bring to the table _outside_ of armed conflict? Being able to choose those two separately opens up a much broader amount of options and combinations, with less need to shoehorn a concept into a particular class. This is what these variant rules do. Each character chooses both a combat Style as well as a non-combat Trade. Each Trade also provides access to a new Trade skill that gives in-game benefits for one’s everyday skills. As a whole this is unobtrusive in application, with only a minor alteration to character creation and being invisible in play (yet opening up many more options). [URL="http://boreal.catsden.net/Alt_Style_and_Trade_Char_Option.pdf"]Grab the rules here.[/URL] Please give it a read and a try, and let me know your thoughts and experiences! Critique away... Kannik [/QUOTE]
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