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Combat Options: Attack
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<blockquote data-quote="Crothian" data-source="post: 2203722" data-attributes="member: 232"><p>Save your character. Live longer.</p><p></p><p>Combat is a staple of the d20 game that we all love and it is not to be taken lightly. The slightest misroll of the dice and your character could end up on the wrong side of the cemetary. But the battle is about more than high modifiers and good dice rolls -- it's a game of strategy.</p><p></p><p>Combat Options: Attack is the sequel to the variant-rules series that allows you to create your own "realistic combat system." The attack roll is one of the most exciting aspects of the battle: the combinations of attack bonuses, feats, level-based class abilities, and other such aspects of the d20 fantasy game build up to create attacks of massive proportions as enemies fall to either side of you, but there is so much more that can be done with your weapons. Optional and variant rules such as...</p><p></p><p>* combining your ability scores to create a new "prowess modifier" in battle, including Intelligence, Wisdom, and Charisma;</p><p>* concepts for splitting up your attacks rolls, even at first, or combining multiple attacks into a single, total attack;</p><p>* combat fatigue;</p><p>* solid damage ratings for a weapon - the damage of your weapon reflects the accuracy of your attack;</p><p>* called shots;</p><p>* wound thresholds - the maximum amount of damage that a character can suffer before weakening in battle;</p><p>* impaling your weapon into an opponent to weaken them in battle;</p><p>* non-proficiency penalties based on weapon types;</p><p>* strangulation;</p><p>* new examples of the Aid Another option from the core rules;</p><p>* weapon breakdown ratings - cracking the sword in battle;</p><p>* and 10 new combat manouevres focused on increasing your abilities in combat.</p><p></p><p>Each of these rules are presented as an option to your campaign -- YOU select which are best suited for your style to create a new and more realistic combat system. Not all of these optional and variant rules are expected to be used together!!! In addition, Combat Options: Attack now includes a printable text file listing each of these new rules and guidelines, with each one provided on its own page for easier use and selection.</p><p></p><p>Written by Todd Crapper (AKA Warden)</p><p>38 pages, PDF, online version with printable list of optional rules</p></blockquote><p></p>
[QUOTE="Crothian, post: 2203722, member: 232"] Save your character. Live longer. Combat is a staple of the d20 game that we all love and it is not to be taken lightly. The slightest misroll of the dice and your character could end up on the wrong side of the cemetary. But the battle is about more than high modifiers and good dice rolls -- it's a game of strategy. Combat Options: Attack is the sequel to the variant-rules series that allows you to create your own "realistic combat system." The attack roll is one of the most exciting aspects of the battle: the combinations of attack bonuses, feats, level-based class abilities, and other such aspects of the d20 fantasy game build up to create attacks of massive proportions as enemies fall to either side of you, but there is so much more that can be done with your weapons. Optional and variant rules such as... * combining your ability scores to create a new "prowess modifier" in battle, including Intelligence, Wisdom, and Charisma; * concepts for splitting up your attacks rolls, even at first, or combining multiple attacks into a single, total attack; * combat fatigue; * solid damage ratings for a weapon - the damage of your weapon reflects the accuracy of your attack; * called shots; * wound thresholds - the maximum amount of damage that a character can suffer before weakening in battle; * impaling your weapon into an opponent to weaken them in battle; * non-proficiency penalties based on weapon types; * strangulation; * new examples of the Aid Another option from the core rules; * weapon breakdown ratings - cracking the sword in battle; * and 10 new combat manouevres focused on increasing your abilities in combat. Each of these rules are presented as an option to your campaign -- YOU select which are best suited for your style to create a new and more realistic combat system. Not all of these optional and variant rules are expected to be used together!!! In addition, Combat Options: Attack now includes a printable text file listing each of these new rules and guidelines, with each one provided on its own page for easier use and selection. Written by Todd Crapper (AKA Warden) 38 pages, PDF, online version with printable list of optional rules [/QUOTE]
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