Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
combat question (my players stay out...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 3287258" data-attributes="member: 3146"><p>This is the version I favor. Hydras could have been written much better, but the first version doesn't seem consistent with the rules to me and any version that gives the hydra a full attack on every AoO makes it (IMO) too strong.</p><p></p><p>As for how to deal with a hydra without it simply being a dull episode of "how many arrows did we use while flying out of its reach and entangling it so it can't find cover," ray of enfeeblement, is probably the single best way to deal with it. It doesn't just knock the damage bonus down, it also nerfs the hydra's already mediocre attack bonus. Six attacks that will hit 50% of the time for an average of 7.5 damage is 21.5 damage per round. If, instead, those six attacks hit 40% of the time for an average of 5.5 damage, its expected damage per round is around 13.2. Drop Combat Expertise or a ray of exhaustion on top of that and the hydra is pretty much neutered.</p><p></p><p>On another note, when calculating the Hydra's attack bonus vs. a sunder, remember that the hydra's head is a natural weapon which is considered a light weapon for disarming or sundering. Thus, assuming it has a +8 attack bonus to begin with, it's only rolling at +12 vs. the sunder. A character with Improved Sunder and a +8 attack bonus (pretty easy to come by, even at 3rd level (16 str, weapon focus, masterwork weapon, +3 BAB= +8 attack) will be rolling the sunder attempt at +12 with a one-handed weapon. Given a two-handed weapon, the character will be rolling the sunder attempt at +16. That's not bad odds, but it doesn't make up for being in melee with a non-nerfed hydra in the first place (which is the real problem with hydras being a "reward" for characters with Improved Sunder--they don't actually work out to have much of an advantage over characters without it, and in order to get that advantage, they need to be in one of the worst tactical positions possible).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3287258, member: 3146"] This is the version I favor. Hydras could have been written much better, but the first version doesn't seem consistent with the rules to me and any version that gives the hydra a full attack on every AoO makes it (IMO) too strong. As for how to deal with a hydra without it simply being a dull episode of "how many arrows did we use while flying out of its reach and entangling it so it can't find cover," ray of enfeeblement, is probably the single best way to deal with it. It doesn't just knock the damage bonus down, it also nerfs the hydra's already mediocre attack bonus. Six attacks that will hit 50% of the time for an average of 7.5 damage is 21.5 damage per round. If, instead, those six attacks hit 40% of the time for an average of 5.5 damage, its expected damage per round is around 13.2. Drop Combat Expertise or a ray of exhaustion on top of that and the hydra is pretty much neutered. On another note, when calculating the Hydra's attack bonus vs. a sunder, remember that the hydra's head is a natural weapon which is considered a light weapon for disarming or sundering. Thus, assuming it has a +8 attack bonus to begin with, it's only rolling at +12 vs. the sunder. A character with Improved Sunder and a +8 attack bonus (pretty easy to come by, even at 3rd level (16 str, weapon focus, masterwork weapon, +3 BAB= +8 attack) will be rolling the sunder attempt at +12 with a one-handed weapon. Given a two-handed weapon, the character will be rolling the sunder attempt at +16. That's not bad odds, but it doesn't make up for being in melee with a non-nerfed hydra in the first place (which is the real problem with hydras being a "reward" for characters with Improved Sunder--they don't actually work out to have much of an advantage over characters without it, and in order to get that advantage, they need to be in one of the worst tactical positions possible). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
combat question (my players stay out...)
Top