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<blockquote data-quote="AuraSeer" data-source="post: 470208" data-attributes="member: 1331"><p>Oooh...</p><p>Combat Reflexes lets you take multiple AoO, but still only one per target. Is there any way to get around that limitation? For instance, if someone in your threatened area casts <em>Haste</em> and then fires a bow, is there a feat that'd let you take two attacks on him?</p><p></p><p>If so, things could get really complicated. According to the FAQ, characters attacking with gauntlets (spiked or not) are still considered "unarmed" for purposes of drawing AoO.</p><p></p><p>So put that archer next to a monk, and give them both this hypothetical ueber-reflexes feat:</p><p>Archer attempts to fire, and provokes AoO.</p><p>Monk uses AoO to attempt grapple, provoking return AoO.</p><p>Archer uses AoO to strike "unarmed" with spiked gauntlet, provoking AoO from "armed" opponent.</p><p>Monk uses AoO to try and grab the bow, provoking AoO for a Disarm attempt.</p><p>Archer uses AoO to try and smash the monk's Ring of Magic Fang, provoking AoO for striking a worn object.</p><p>And so on.</p><p></p><p>For two characters with high Dex, you could make one combat round require an awful lot of dice rolling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AuraSeer, post: 470208, member: 1331"] Oooh... Combat Reflexes lets you take multiple AoO, but still only one per target. Is there any way to get around that limitation? For instance, if someone in your threatened area casts [i]Haste[/i] and then fires a bow, is there a feat that'd let you take two attacks on him? If so, things could get really complicated. According to the FAQ, characters attacking with gauntlets (spiked or not) are still considered "unarmed" for purposes of drawing AoO. So put that archer next to a monk, and give them both this hypothetical ueber-reflexes feat: Archer attempts to fire, and provokes AoO. Monk uses AoO to attempt grapple, provoking return AoO. Archer uses AoO to strike "unarmed" with spiked gauntlet, provoking AoO from "armed" opponent. Monk uses AoO to try and grab the bow, provoking AoO for a Disarm attempt. Archer uses AoO to try and smash the monk's Ring of Magic Fang, provoking AoO for striking a worn object. And so on. For two characters with high Dex, you could make one combat round require an awful lot of dice rolling. :) [/QUOTE]
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