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<blockquote data-quote="Voadam" data-source="post: 471694" data-attributes="member: 2209"><p>Stalker,</p><p></p><p>Here are some examples:</p><p></p><p>longsword in primary, nothing in secondary, no two weapon penalties.</p><p></p><p>longsword in primary, shield in offhand, no two weapon penalties.</p><p></p><p>longsword in right hand, wand of lightning bolts in left hand, no two weapon penalties.</p><p></p><p>Longsword in one hand, dagger in other hand, throws dagger, no two weapon fighting penalty.</p><p></p><p>longsword in right hand dagger in left hand, if the dagger is not being used there should be no two-weapon penalty.</p><p></p><p>During an AoO a two weapon fighter is striking with only one weapon.</p><p></p><p>Here is all the relevant information I could find from the srd in the combat modifiers section.</p><p></p><p>Two Weapon Fighting</p><p></p><p>If a combatant wields a second weapon in the off hand, that combatant can get one extra attack per round with that weapon. Fighting in this way is very hard, however, and a combatant suffers a -6 penalty for regular attacks with a combatant's primary hand and a -10 penalty to the attack with a combatant's off hand. A combatant can reduce these stiff penalties in three ways: </p><p></p><p>* If a combatant's off-hand weapon is light, the penalties are reduced by 2 each. A light weapon is one that's smaller than a weapon a combatant could use in one hand. Its size category is smaller than a combatant's. (An unarmed strike is always considered light.) </p><p></p><p>* The Ambidexterity feat reduces the off-hand penalty by 4. </p><p></p><p>* The Two-Weapon Fighting feat reduces both penalties by 2. </p><p></p><p>On the other side, penalties to your attacks that last the whole round specifically state so in the condition</p><p></p><p>from the srd: </p><p></p><p>A combatant can choose to fight defensively when taking the attack action. If a combatant does so, the combatant takes a -4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for the same round. </p><p></p><p>Expertise [General]</p><p></p><p>Prerequisite: Int 13+. </p><p></p><p>Benefit: When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -5 on the character's attack and add the same number (up to +5) to the character's Armor Class. This number may not exceed the character's base attack bonus. The changes to attack rolls and Armor Class last until the character's next action. The bonus to the character's Armor Class is a dodge bonus. </p><p></p><p>Normal: A character not capable of the Expertise feat can fight defensively while using the attack or full attack action to take a -4 penalty on attacks and gain a +2 dodge bonus to Armor Class. </p><p></p><p>Power Attack [General]</p><p></p><p>Prerequisite: Str 13+. </p><p></p><p>Benefit: On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the character's base attack bonus. The penalty on attacks and bonus on damage applies until the character's next action.</p></blockquote><p></p>
[QUOTE="Voadam, post: 471694, member: 2209"] Stalker, Here are some examples: longsword in primary, nothing in secondary, no two weapon penalties. longsword in primary, shield in offhand, no two weapon penalties. longsword in right hand, wand of lightning bolts in left hand, no two weapon penalties. Longsword in one hand, dagger in other hand, throws dagger, no two weapon fighting penalty. longsword in right hand dagger in left hand, if the dagger is not being used there should be no two-weapon penalty. During an AoO a two weapon fighter is striking with only one weapon. Here is all the relevant information I could find from the srd in the combat modifiers section. Two Weapon Fighting If a combatant wields a second weapon in the off hand, that combatant can get one extra attack per round with that weapon. Fighting in this way is very hard, however, and a combatant suffers a -6 penalty for regular attacks with a combatant's primary hand and a -10 penalty to the attack with a combatant's off hand. A combatant can reduce these stiff penalties in three ways: * If a combatant's off-hand weapon is light, the penalties are reduced by 2 each. A light weapon is one that's smaller than a weapon a combatant could use in one hand. Its size category is smaller than a combatant's. (An unarmed strike is always considered light.) * The Ambidexterity feat reduces the off-hand penalty by 4. * The Two-Weapon Fighting feat reduces both penalties by 2. On the other side, penalties to your attacks that last the whole round specifically state so in the condition from the srd: A combatant can choose to fight defensively when taking the attack action. If a combatant does so, the combatant takes a -4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for the same round. Expertise [General] Prerequisite: Int 13+. Benefit: When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -5 on the character's attack and add the same number (up to +5) to the character's Armor Class. This number may not exceed the character's base attack bonus. The changes to attack rolls and Armor Class last until the character's next action. The bonus to the character's Armor Class is a dodge bonus. Normal: A character not capable of the Expertise feat can fight defensively while using the attack or full attack action to take a -4 penalty on attacks and gain a +2 dodge bonus to Armor Class. Power Attack [General] Prerequisite: Str 13+. Benefit: On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the character's base attack bonus. The penalty on attacks and bonus on damage applies until the character's next action. [/QUOTE]
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