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<blockquote data-quote="easl" data-source="post: 7146642" data-attributes="member: 6856073"><p>So, I think most of your issues result from comparing a combat character to a non-combat character. Sir Mandallan is a bit of a tank; for characters maxing dice pools out at 5d6, they're only going to hit a 22 about 15% of the time. Combined with his high speed, mount, and charge ability, and he's going to be pretty potent.</p><p></p><p>Selena is not really built as a combat focused character and yes, will probably lose one-on-one fights vs. combat-focused characters. Her best stats are LOG and MAG. Firebolt has a huge range, however, so <em>in a party</em> she might do okay standing back and aiming. She might also do okay overwatching from a safe place. </p><p></p><p>It's probably also worth considering that not every encounter will be maxxed-out combat NPCs vs. the party. A much more typical type of encounter might have a bunch of lower quality grunts and one high-powered villain. In such scenes, Selena is the one you have take out the grunts while Mandallan is the one you send against the villain.</p><p></p><p>On your point 7: your are correct that magic 'out of the gate' doesn't have the combat power of standard weapons. That's intentional; it's lower magic than sword and sorcery. What magic, alchemy, and herbalism provide is flexibility. Having said that, I somewhat agree that Selena as written is not very flexible. I'd probably give her Create 1 History 1 rather than History 2, that way she can create a variety of mundane objects to help the party in non-combat tasks.</p></blockquote><p></p>
[QUOTE="easl, post: 7146642, member: 6856073"] So, I think most of your issues result from comparing a combat character to a non-combat character. Sir Mandallan is a bit of a tank; for characters maxing dice pools out at 5d6, they're only going to hit a 22 about 15% of the time. Combined with his high speed, mount, and charge ability, and he's going to be pretty potent. Selena is not really built as a combat focused character and yes, will probably lose one-on-one fights vs. combat-focused characters. Her best stats are LOG and MAG. Firebolt has a huge range, however, so [I]in a party[/I] she might do okay standing back and aiming. She might also do okay overwatching from a safe place. It's probably also worth considering that not every encounter will be maxxed-out combat NPCs vs. the party. A much more typical type of encounter might have a bunch of lower quality grunts and one high-powered villain. In such scenes, Selena is the one you have take out the grunts while Mandallan is the one you send against the villain. On your point 7: your are correct that magic 'out of the gate' doesn't have the combat power of standard weapons. That's intentional; it's lower magic than sword and sorcery. What magic, alchemy, and herbalism provide is flexibility. Having said that, I somewhat agree that Selena as written is not very flexible. I'd probably give her Create 1 History 1 rather than History 2, that way she can create a variety of mundane objects to help the party in non-combat tasks. [/QUOTE]
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