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<blockquote data-quote="Morrus" data-source="post: 7146944" data-attributes="member: 1"><p>Here's a quick, alternate build for Selena. I did this really quickly on a scrap of paper off the top of my head, so I hope I didn't make any mistakes. Basically focused on the firebolt. HEALTH and defenses end up low. Loses her flaming touch. </p><p></p><p><strong>STR</strong> 3 (2d6) <strong>AGI </strong>7 (3d6) <strong>END</strong> 3 (2d6)</p><p><strong>INT</strong> 4 (2d6) <strong>LOG</strong> 8 (3d6) <strong>WIL</strong> 4 (2d6)</p><p><strong>CHA</strong> 6 (3d6)<strong> LUC</strong> 5 (2d6) <strong>REP</strong> 2 (1d6)</p><p><strong>MAG</strong> 7 (3d6)</p><p></p><p><strong>HEALTH</strong> 16</p><p><strong>MELEE DEFENSE</strong> 14, <strong>RANGED DEFENSE</strong> 14, <strong>MENTAL DEFENSE</strong> 14</p><p></p><p><strong>SPEED</strong> 6; <strong>CLIMB</strong> 3; <strong>JUMP</strong> 14'/3'</p><p></p><p><em>evocation</em> 4 (2d6), <em>abjuration</em> 3 (2d6), <em>creation</em> 1 (1d6), <em>movement </em> 1 (1d6)</p><p><em>perception</em> 3 (2d6), <em>running</em> 1 (1d6), <em>gambling</em> 1 (1d6), <em>dodging</em> 1 (1d6)</p><p></p><p><strong>MAGIC POINTS</strong> 21</p><p></p><p>Secret of fire</p><p>Secret of light</p><p>Fire affinity (+1d6 to fire-based attribute checks)</p><p>Firebolt, greater (3d6 damage)</p><p>Aim (1d6 to ranged attack)</p><p>Spellblaster (evocation crits on 2d6)</p><p></p><p><em><strong>Greater firebolt 6d6</strong></em> (3d6 fire damage; range 30'; crits on 2d6)</p><p><em><strong>Dagger</strong></em> 3d6 (1d6+3 piercing damage)</p><p></p><p>Sample spells</p><p>- Shielding (3 MP, <em>abjure self</em>) -- +3 DEFENSE for one minute</p><p>- Blinding light (5 MP, <em>evoke light</em>) -- 1d6 damage, 10' cone, blinds targets</p><p>- Fireburst (7 MP, <em>evoke fire</em>) -- 2d6 damage, 30' burst around caster</p><p>- Fireproofing (7 MP, <em>abjure fire</em>) -- SOAK 14 (fire) for one minute</p><p>- Speedup (1 MP; move self) -- +1 SPEED for one minute</p><p></p><p>-----------------------------------</p><p><strong>SELENA: MOBILE ARTILLERY</strong></p><p></p><p>An alternate build might be worth trying is to try to get her levitation (would need <em>movement </em>5) and just make her a very mobile hovering firebolt machine. Her magical skill choices would then have to be:</p><p></p><p>Wizards apprentice <em>evocation, movement </em>-- prestigitation</p><p>Mage <em>evocation, movement -- </em>arcane secret (fire)</p><p>Firemage <em>evocation, movement -- </em>fire affinity</p><p>Firemage <em>evocation, movement -- </em>firebolt</p><p>Firemage <em>evocation, movement -- </em>greater firebolt</p><p></p><p>In this build she has <em>evocation</em> and <em>movement</em> at 5 (2d6). She only knows the <em>secret of fire</em>, and loses the <em>secret of light</em>.</p><p></p><p>Sample spells:</p><p>- Levitate (4 MP, <em>move self</em>) -- move up or down 20' as single action for one minute; only one action per round can do this</p><p>- Zoom (7 MP, <em>move self</em>) -- +7 SPEED for one minute</p></blockquote><p></p>
[QUOTE="Morrus, post: 7146944, member: 1"] Here's a quick, alternate build for Selena. I did this really quickly on a scrap of paper off the top of my head, so I hope I didn't make any mistakes. Basically focused on the firebolt. HEALTH and defenses end up low. Loses her flaming touch. [B]STR[/B] 3 (2d6) [B]AGI [/B]7 (3d6) [B]END[/B] 3 (2d6) [B]INT[/B] 4 (2d6) [B]LOG[/B] 8 (3d6) [B]WIL[/B] 4 (2d6) [B]CHA[/B] 6 (3d6)[B] LUC[/B] 5 (2d6) [B]REP[/B] 2 (1d6) [B]MAG[/B] 7 (3d6) [B]HEALTH[/B] 16 [B]MELEE DEFENSE[/B] 14, [B]RANGED DEFENSE[/B] 14, [B]MENTAL DEFENSE[/B] 14 [B]SPEED[/B] 6; [B]CLIMB[/B] 3; [B]JUMP[/B] 14'/3' [I]evocation[/I] 4 (2d6), [I]abjuration[/I] 3 (2d6), [I]creation[/I] 1 (1d6), [I]movement [/I] 1 (1d6) [I]perception[/I] 3 (2d6), [I]running[/I] 1 (1d6), [I]gambling[/I] 1 (1d6), [I]dodging[/I] 1 (1d6) [B]MAGIC POINTS[/B] 21 Secret of fire Secret of light Fire affinity (+1d6 to fire-based attribute checks) Firebolt, greater (3d6 damage) Aim (1d6 to ranged attack) Spellblaster (evocation crits on 2d6) [I][B]Greater firebolt 6d6[/B][/I] (3d6 fire damage; range 30'; crits on 2d6) [I][B]Dagger[/B][/I] 3d6 (1d6+3 piercing damage) Sample spells - Shielding (3 MP, [I]abjure self[/I]) -- +3 DEFENSE for one minute - Blinding light (5 MP, [I]evoke light[/I]) -- 1d6 damage, 10' cone, blinds targets - Fireburst (7 MP, [I]evoke fire[/I]) -- 2d6 damage, 30' burst around caster - Fireproofing (7 MP, [I]abjure fire[/I]) -- SOAK 14 (fire) for one minute - Speedup (1 MP; move self) -- +1 SPEED for one minute ----------------------------------- [B]SELENA: MOBILE ARTILLERY[/B] An alternate build might be worth trying is to try to get her levitation (would need [I]movement [/I]5) and just make her a very mobile hovering firebolt machine. Her magical skill choices would then have to be: Wizards apprentice [I]evocation, movement [/I]-- prestigitation Mage [I]evocation, movement -- [/I]arcane secret (fire) Firemage [I]evocation, movement -- [/I]fire affinity Firemage [I]evocation, movement -- [/I]firebolt Firemage [I]evocation, movement -- [/I]greater firebolt In this build she has [I]evocation[/I] and [I]movement[/I] at 5 (2d6). She only knows the [I]secret of fire[/I], and loses the [I]secret of light[/I]. Sample spells: - Levitate (4 MP, [I]move self[/I]) -- move up or down 20' as single action for one minute; only one action per round can do this - Zoom (7 MP, [I]move self[/I]) -- +7 SPEED for one minute [/QUOTE]
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