Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Combat Reactions v. Swift & Immediate Actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 4973812" data-attributes="member: 22103"><p>Good morning Hrothgar! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Ok, some good stuff here.</p><p></p><p>This is mostly a "development timeline" issue and our development process behind this was fairly simple.</p><p></p><p>First off, the Combat Reaction system was meant as a replacement for Attacks of Opportunity. Of course our system encompasses more options but the AoO mechanic is at its core. In the SRD, a AoO is essentially an unnamed action. The closet it gets to classifying the type of action is a "free attack".</p><p></p><p>We chose to leave Combat Reactions that way.</p><p></p><p>After doing most of the TB development, we went back and included the definitions of Swift and Immediate actions mostly for completeness.</p><p></p><p>If you recall, Swift and Immediate actions came later in the 3ed development timeline. However, WotC didn't really go back and reclassify the actions in the SRD.</p><p></p><p></p><p></p><p>Combat Reactions are similar to Immediate Actions but there's one problem: like Swift Actions, you can only take one Immediate Actions per turn. Here's the complete definition of Immediate Actions from the SRD:</p><p></p><p>"Immediate Action: Much like a swift action, an immediate action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time - even if it’s not your turn. Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are currently flat-footed."</p><p></p><p>I noticed that we didn't put the full definition in TB, which we probably should have (probably Wulf's fault <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />). </p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>Not really, and I don't think I would do that. I'm not extremely well-versed on types of Swift Actions in various splatbooks but I'm sure I could find some very quickly that would make this a bad idea. I know there are certain spells that you can cast as a Swift Action for example.</p><p></p><p>Phew! This was kind of long and rambling - hope that helps!</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 4973812, member: 22103"] Good morning Hrothgar! :cool: Ok, some good stuff here. This is mostly a "development timeline" issue and our development process behind this was fairly simple. First off, the Combat Reaction system was meant as a replacement for Attacks of Opportunity. Of course our system encompasses more options but the AoO mechanic is at its core. In the SRD, a AoO is essentially an unnamed action. The closet it gets to classifying the type of action is a "free attack". We chose to leave Combat Reactions that way. After doing most of the TB development, we went back and included the definitions of Swift and Immediate actions mostly for completeness. If you recall, Swift and Immediate actions came later in the 3ed development timeline. However, WotC didn't really go back and reclassify the actions in the SRD. Combat Reactions are similar to Immediate Actions but there's one problem: like Swift Actions, you can only take one Immediate Actions per turn. Here's the complete definition of Immediate Actions from the SRD: "Immediate Action: Much like a swift action, an immediate action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time - even if it’s not your turn. Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are currently flat-footed." I noticed that we didn't put the full definition in TB, which we probably should have (probably Wulf's fault :angel:). No. Not really, and I don't think I would do that. I'm not extremely well-versed on types of Swift Actions in various splatbooks but I'm sure I could find some very quickly that would make this a bad idea. I know there are certain spells that you can cast as a Swift Action for example. Phew! This was kind of long and rambling - hope that helps! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Combat Reactions v. Swift & Immediate Actions
Top