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Community
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*Pathfinder & Starfinder
Combat Reflexes a Rogue Must-Have Feat?
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<blockquote data-quote="Mistwell" data-source="post: 3349788" data-attributes="member: 2525"><p>Forked from this thread:</p><p></p><p><a href="http://www.enworld.org/showthread.php?p=3349779#post3349779" target="_blank">http://www.enworld.org/showthread.php?p=3349779#post3349779</a></p><p></p><p>Where this was said:</p><p></p><p></p><p></p><p>Why is combat reflexes considered a must-have for rogues?</p><p></p><p>Sure, the feat gives extra attacks under certain circumstances, and any feat that gives extra attacks is useful. But is it useful often enough? And given it seems rare that it would apply when an opponent is denied their dex bonus to AC or is flat-footed, sneak attack will usually not apply. It CAN apply, like if a foe is running past you, or if you are invisible or hidden (arguably) when they go past you, and a few other times, but most of the time it will just be a normal attack. And normal attacks for rogues are not all that potent most of the time.</p><p></p><p>So, is it because it gives access to more powerful feats for a rogue? From the books I have in front of me, I found this list of feats that have combat reflexes as a prerequisite: Expert Tactician, Defensive Throw, Hold the Line, Rapid Stunning, Hindering Opportunist, Stalwart Defense, Robliar's Gambit, Vexing Flanker, and Adaptable Flanker.</p><p></p><p>Of that list, only the last two seem particularly potent for a rogue. Is that why the above statement was made, because combat reflexes gives you the option of picking up the three-feat chain that ends with Adaptable Flanker?</p><p></p><p>What am I missing here? I like combat reflexes, and think it is useful. But a must-have feat for a rogue? I am not seeing it. Enlighten me on your best tactics for combat reflexes and what might make it so darn useful that just about any rogue will want this feat at some point.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3349788, member: 2525"] Forked from this thread: [url]http://www.enworld.org/showthread.php?p=3349779#post3349779[/url] Where this was said: Why is combat reflexes considered a must-have for rogues? Sure, the feat gives extra attacks under certain circumstances, and any feat that gives extra attacks is useful. But is it useful often enough? And given it seems rare that it would apply when an opponent is denied their dex bonus to AC or is flat-footed, sneak attack will usually not apply. It CAN apply, like if a foe is running past you, or if you are invisible or hidden (arguably) when they go past you, and a few other times, but most of the time it will just be a normal attack. And normal attacks for rogues are not all that potent most of the time. So, is it because it gives access to more powerful feats for a rogue? From the books I have in front of me, I found this list of feats that have combat reflexes as a prerequisite: Expert Tactician, Defensive Throw, Hold the Line, Rapid Stunning, Hindering Opportunist, Stalwart Defense, Robliar's Gambit, Vexing Flanker, and Adaptable Flanker. Of that list, only the last two seem particularly potent for a rogue. Is that why the above statement was made, because combat reflexes gives you the option of picking up the three-feat chain that ends with Adaptable Flanker? What am I missing here? I like combat reflexes, and think it is useful. But a must-have feat for a rogue? I am not seeing it. Enlighten me on your best tactics for combat reflexes and what might make it so darn useful that just about any rogue will want this feat at some point. [/QUOTE]
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