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*Pathfinder & Starfinder
Combat Reflexes and a double weapon
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<blockquote data-quote="Ryngard" data-source="post: 2434080" data-attributes="member: 23849"><p>Okay, this is how I see it (at work, no books handy):</p><p></p><p>If you hold two weapons and haven't attacked that round (lets say its the beginning of combat and ignore flat-footed rules) and your opponent provokes an attack of opportunity, you make an attack role with your primary weapon as normal (i.e. no TWF penalties).</p><p></p><p>Your turn comes up and you move then get a single attack (no TWF possible due to movement). You make an attack at full bonus. Then after your attack your opponent provokes an AoO which you take at full bonus as normal.</p><p></p><p>Your next round you take a Full Attack Action and get your normal attack and one for TWF with your secondary weapon. Both attacks suffer the TWF penalties as normal. Your opponent (man what an idiot you're fighting) provokes yet another AoO. Since in your action you used TWF, you can take your AoO with your primary (or secondary) with the appropriate penalty attached. This seems fair to me.</p><p></p><p>Finally the following round, since your enemy ran a bit and provoked that AoO, you take a move action to engage again and attack. You get one attack at full attack bonus and are now not fighting TWF style anymore. If he provokes yet ANOTHER AoO, you get it with full standard bonuses, no TWF penalties.</p><p></p><p>This is the same for double-weapons as it is for paired weapons. Also, in most cases you are using the weapon's primary end (and single attack) you should get 1.5 Str dmg iirc.</p><p></p><p>Also some one brought up switching grip to 2-handed as a free action. I wouldn't have a problem with that. It is a fluid part of combat and if you can DRAW a weapon as part of movement and can drop a held item as a free action, I can't see how gripping the hilt would be more than a free action.</p></blockquote><p></p>
[QUOTE="Ryngard, post: 2434080, member: 23849"] Okay, this is how I see it (at work, no books handy): If you hold two weapons and haven't attacked that round (lets say its the beginning of combat and ignore flat-footed rules) and your opponent provokes an attack of opportunity, you make an attack role with your primary weapon as normal (i.e. no TWF penalties). Your turn comes up and you move then get a single attack (no TWF possible due to movement). You make an attack at full bonus. Then after your attack your opponent provokes an AoO which you take at full bonus as normal. Your next round you take a Full Attack Action and get your normal attack and one for TWF with your secondary weapon. Both attacks suffer the TWF penalties as normal. Your opponent (man what an idiot you're fighting) provokes yet another AoO. Since in your action you used TWF, you can take your AoO with your primary (or secondary) with the appropriate penalty attached. This seems fair to me. Finally the following round, since your enemy ran a bit and provoked that AoO, you take a move action to engage again and attack. You get one attack at full attack bonus and are now not fighting TWF style anymore. If he provokes yet ANOTHER AoO, you get it with full standard bonuses, no TWF penalties. This is the same for double-weapons as it is for paired weapons. Also, in most cases you are using the weapon's primary end (and single attack) you should get 1.5 Str dmg iirc. Also some one brought up switching grip to 2-handed as a free action. I wouldn't have a problem with that. It is a fluid part of combat and if you can DRAW a weapon as part of movement and can drop a held item as a free action, I can't see how gripping the hilt would be more than a free action. [/QUOTE]
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