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Combat Reports on the Best 3rd Lvl Spells
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<blockquote data-quote="MasterOfHeaven" data-source="post: 4800" data-attributes="member: 196"><p><strong>Well</strong></p><p></p><p>I have to agree with Wulf about the Sorcerers third level spell of choice. Haste boosts the power of any character significantly, giving the target extra attacks or spells, movement and even AC. If he wants to go for damage, I'd say Lightning Bolt or Fireball are his best choices, of course. Fly is another spell that will likely see a lot of use.</p><p></p><p></p><p></p><p>For the Wizard... as Captain America has said, the Wizard is not about damage, but versatility. Get one or two spells for the basic damage/buffing, and then get the spells the Sorcerer can't afford to, like Tongues, Water Breathing, Phantom Steed and so on, allowing you to help your party in unusual situations. Use Tongues so you can talk with any creature, Water Breathing to allow your party to go through an underground river, and Phantom Steed for that fast transport to deliver the vital message to the King, and so on. </p><p></p><p>The Sorcerer is better than the Wizard at combat, but the Wizard makes up for it by being able to use his magic to deal with the situations where combat isn't an option. Anyway, good luck and I hope the spells you guys choose will work out for you.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 4800, member: 196"] [b]Well[/b] I have to agree with Wulf about the Sorcerers third level spell of choice. Haste boosts the power of any character significantly, giving the target extra attacks or spells, movement and even AC. If he wants to go for damage, I'd say Lightning Bolt or Fireball are his best choices, of course. Fly is another spell that will likely see a lot of use. For the Wizard... as Captain America has said, the Wizard is not about damage, but versatility. Get one or two spells for the basic damage/buffing, and then get the spells the Sorcerer can't afford to, like Tongues, Water Breathing, Phantom Steed and so on, allowing you to help your party in unusual situations. Use Tongues so you can talk with any creature, Water Breathing to allow your party to go through an underground river, and Phantom Steed for that fast transport to deliver the vital message to the King, and so on. The Sorcerer is better than the Wizard at combat, but the Wizard makes up for it by being able to use his magic to deal with the situations where combat isn't an option. Anyway, good luck and I hope the spells you guys choose will work out for you. [/QUOTE]
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