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Combat Rogue... ideas
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<blockquote data-quote="takyris" data-source="post: 845078" data-attributes="member: 5171"><p>I've tried the Finesse route. Personally, I find that Finesse is great for defensive fighters, but if you actually want to hurt people, you're gonna have to have a high enough strength to do some bonus damage. In my opinion, then, Weapon Finesse (even the 3.5 version that covers everything with one feat) isn't worth it for a rogue who plans to be a melee combatant.</p><p></p><p>A dwarf with a level or two in Barbarian is a great rogue -- fast as a human, rage ability, and you don't have to burn feats to get a greatsword or greataxe. If you want to go with Fighter to stay out of XP-penalty-land, then you're a bit slow for spring attacking. Consider a reach weapon to give yourself more options, like fighting from behind the tank and threatening more of the battlefield.</p><p></p><p>For feats, I'd go with expertise, unless you plan to use a shield, and then I'd get into the Spring Attack chain. A rogue doesn't have the hit points to go toe-to-toe with his opponents, but if you can get someone flanking for you, you can run in, whack once, and run out quite nicely.</p><p></p><p>Frankly, good feats for the rogue are feats that get you into combat faster. Quick Draw and Improved Initiative are both excellent choices.</p><p></p><p>My favorite rogue character had Quick Draw and Improved Init, and his most powerful weapon was a Sap +3. Man, that rocked. "You want to what? You want to see my identification? Hold on, let me QUICKDRAWWHAPPAWHAPPAWHAPPA! Eat subdual damage, foolish guard!!!"</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 845078, member: 5171"] I've tried the Finesse route. Personally, I find that Finesse is great for defensive fighters, but if you actually want to hurt people, you're gonna have to have a high enough strength to do some bonus damage. In my opinion, then, Weapon Finesse (even the 3.5 version that covers everything with one feat) isn't worth it for a rogue who plans to be a melee combatant. A dwarf with a level or two in Barbarian is a great rogue -- fast as a human, rage ability, and you don't have to burn feats to get a greatsword or greataxe. If you want to go with Fighter to stay out of XP-penalty-land, then you're a bit slow for spring attacking. Consider a reach weapon to give yourself more options, like fighting from behind the tank and threatening more of the battlefield. For feats, I'd go with expertise, unless you plan to use a shield, and then I'd get into the Spring Attack chain. A rogue doesn't have the hit points to go toe-to-toe with his opponents, but if you can get someone flanking for you, you can run in, whack once, and run out quite nicely. Frankly, good feats for the rogue are feats that get you into combat faster. Quick Draw and Improved Initiative are both excellent choices. My favorite rogue character had Quick Draw and Improved Init, and his most powerful weapon was a Sap +3. Man, that rocked. "You want to what? You want to see my identification? Hold on, let me QUICKDRAWWHAPPAWHAPPAWHAPPA! Eat subdual damage, foolish guard!!!" -Tacky [/QUOTE]
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