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Combat Rogue... ideas
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<blockquote data-quote="Nareau" data-source="post: 847168" data-attributes="member: 969"><p>In my RttToEE campaign, one player is playing a very effective monk/rogue</p><p></p><p>I'd suggest a Elf Rog1/Mnk6. Not much of a rogue, but could be enough:</p><p></p><p>Take the first level of Rogue for the skillpoints. Max out Disable Device, Open Lock, Tumble, Hide, Move Silently.</p><p></p><p>Get yourself:</p><p>Periapt of Wisdom +2 (4k)</p><p>Boots of Dexterity +2 (4k)</p><p>Bracers of Armor +1 (1k)</p><p>Ring of Protection +1 (2k)</p><p>Cloak of Resistance +1 (1k)</p><p>Other than that, it depends a lot on how much help your party members will buff you. If you can score a Mage Armor from the sorc or wizard, maybe a GMF from the druid, etc. You've got 19k to play with, so go nuts.</p><p></p><p>Str 10</p><p>Dex 18+2+2=22</p><p>Con 12-2=10</p><p>Int 14</p><p>Wis 16+2=18</p><p>Cha 8</p><p></p><p>Take Improved Initiave, Weapon Finesse: Unarmed, and Dodge.</p><p></p><p>You'll be attacking at </p><p>+8/+5/+5</p><p>Your AC will be 22 or 23 before buffs</p><p>Your saves will be </p><p>Fort 5+1=6</p><p>Ref 7+6+1=14</p><p>Will 5+4+1=10</p><p>You'll be doing 1d8+1d6 damage; keep in mind that with your initiative of +10, you'll go first in almost every battle. If you're not going first, your excellent movement (50') and high tumble score (+16) will make sure you can almost always flank (upping your attacks to +10/+7/+7). If you're not flanking, you can get your sneak attacks in by using Stunning Blow (DC 16). I'd advise against Feinting in combat. For one, that takes a decent Cha. For another, it takes 2 rounds and has a pretty big chance of failure. You'll do much better using your mobility to flank whoever is fighting the party tank.</p><p></p><p>You can stun 6x/day, with a save DC of 16</p><p></p><p>Anyways, just some thoughts. Oh yeah, you might also consider the fact that you'll almost always be able to take 20 on Open Locks and Search. So I wouldn't worry about boosting them much above 10 or 15 (since most DC's aren't going to be much above 30 or 35). Don't worry too much about getting your Disable Device too high either. It won't come up very often, and when it does you'll probably be facing traps with a Reflex save...which you'll very likely make, having that insane save (and you won't take any damage with your Evasion).</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 847168, member: 969"] In my RttToEE campaign, one player is playing a very effective monk/rogue I'd suggest a Elf Rog1/Mnk6. Not much of a rogue, but could be enough: Take the first level of Rogue for the skillpoints. Max out Disable Device, Open Lock, Tumble, Hide, Move Silently. Get yourself: Periapt of Wisdom +2 (4k) Boots of Dexterity +2 (4k) Bracers of Armor +1 (1k) Ring of Protection +1 (2k) Cloak of Resistance +1 (1k) Other than that, it depends a lot on how much help your party members will buff you. If you can score a Mage Armor from the sorc or wizard, maybe a GMF from the druid, etc. You've got 19k to play with, so go nuts. Str 10 Dex 18+2+2=22 Con 12-2=10 Int 14 Wis 16+2=18 Cha 8 Take Improved Initiave, Weapon Finesse: Unarmed, and Dodge. You'll be attacking at +8/+5/+5 Your AC will be 22 or 23 before buffs Your saves will be Fort 5+1=6 Ref 7+6+1=14 Will 5+4+1=10 You'll be doing 1d8+1d6 damage; keep in mind that with your initiative of +10, you'll go first in almost every battle. If you're not going first, your excellent movement (50') and high tumble score (+16) will make sure you can almost always flank (upping your attacks to +10/+7/+7). If you're not flanking, you can get your sneak attacks in by using Stunning Blow (DC 16). I'd advise against Feinting in combat. For one, that takes a decent Cha. For another, it takes 2 rounds and has a pretty big chance of failure. You'll do much better using your mobility to flank whoever is fighting the party tank. You can stun 6x/day, with a save DC of 16 Anyways, just some thoughts. Oh yeah, you might also consider the fact that you'll almost always be able to take 20 on Open Locks and Search. So I wouldn't worry about boosting them much above 10 or 15 (since most DC's aren't going to be much above 30 or 35). Don't worry too much about getting your Disable Device too high either. It won't come up very often, and when it does you'll probably be facing traps with a Reflex save...which you'll very likely make, having that insane save (and you won't take any damage with your Evasion). Spider [/QUOTE]
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