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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat Rounds: How Long Should They Be?
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<blockquote data-quote="Oni" data-source="post: 5799859" data-attributes="member: 380"><p>Something that has bothered me about the more recent iterations of D&D is the length of combat rounds. The six second combat round has a couple of ramifications that I would not mind seeing vanish. </p><p></p><p>1) 6 seconds is very small amount of time to move about and perform interesting and useful actions. It hardly seems enough time to light a torch, especially when people are trying to kill you, or dig anything out of a pack, much less use it as well. It implies magic is all an instantaneous snap your fingers sort of affair, it doesn't leave a lot of time for mumbo jumbo. I feel like it discourages people from doing things other than simply attacking on combat, because there is a sense that doing other stuff will simply to have too high an opportunity cost, as it would realistically take so long as to chew up quite a number of actions. </p><p></p><p>2) 6 second combat rounds mean that spells given durations in rounds for balance reasons in combat, end up have ridiculously short durations outside of combat. For instance summoning monsters for mere seconds seems kind of odd to me. And more to the point it tends to put the focus on combat and discourage thinking outside the box since the durations are so short that they are really only useful in combat. </p><p></p><p>With those two points in mind I would very much like to see the return of one minute rounds. </p><p></p><p>What say you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oni, post: 5799859, member: 380"] Something that has bothered me about the more recent iterations of D&D is the length of combat rounds. The six second combat round has a couple of ramifications that I would not mind seeing vanish. 1) 6 seconds is very small amount of time to move about and perform interesting and useful actions. It hardly seems enough time to light a torch, especially when people are trying to kill you, or dig anything out of a pack, much less use it as well. It implies magic is all an instantaneous snap your fingers sort of affair, it doesn't leave a lot of time for mumbo jumbo. I feel like it discourages people from doing things other than simply attacking on combat, because there is a sense that doing other stuff will simply to have too high an opportunity cost, as it would realistically take so long as to chew up quite a number of actions. 2) 6 second combat rounds mean that spells given durations in rounds for balance reasons in combat, end up have ridiculously short durations outside of combat. For instance summoning monsters for mere seconds seems kind of odd to me. And more to the point it tends to put the focus on combat and discourage thinking outside the box since the durations are so short that they are really only useful in combat. With those two points in mind I would very much like to see the return of one minute rounds. What say you? :) [/QUOTE]
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Combat Rounds: How Long Should They Be?
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