Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Combat RP'ing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 1894719" data-attributes="member: 26473"><p>When our group started playing 3.<em>x</em> games it was a bit of an eye-opener for me: I hadn't played since 1e <em>AD&D</em> so the complexity of the new rules was quite a bit different from what I knew - so much of what we used to house-rule on the fly was now covered by mechanics. All but one of the players in our group was O.G. (original gamer) as well. I think anyone looking in on us would have been pretty amused at how basic our tactics were at first - for the fighter-types it was pretty much close-and-bash in true 1e fashion, for example.</p><p></p><p>As time went on and we became more familiar and comfortable with the rules, that chess-board style thinking began to creep into our play. Avoiding AoOs to oneself while forcing them on others became a big deal. About half our group became enamored of this style of play.</p><p></p><p>The other half continued to emphasize roleplaying their characters' responses to combat. For example, the thief (the player disdained the "politically correct" term rogue...O.G., remember?) skulked in the shadows, but didn't necessarily look for opportunities to sneak attack - he would claim (in-character) that he was maneuvering into position to take out the enemy spellcaster, or protecting the party's flanks (even if there was only a single monster in the room). In reality his character did everything he could to avoid getting hit - he didn't mind violence, as long as it wasn't directed at him. His "tactics" were dictated by this character trait, not the battlemat or class mechanics. The thief was more likely to take total defence as a combat action than sneak attack.</p><p></p><p>To me, roleplaying in combat is not describing how the character fights or reacts to damage - that's scene-setting, exposition. Roleplaying in combat is guiding the character's actions during combat in the same way that one would decide the actions in a seedy tavern or an audience with the prince. It's an extension of the character's traits - heroism, cruelty, pacifism, cowardice - into these situations.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 1894719, member: 26473"] When our group started playing 3.[i]x[/i] games it was a bit of an eye-opener for me: I hadn't played since 1e [i]AD&D[/i] so the complexity of the new rules was quite a bit different from what I knew - so much of what we used to house-rule on the fly was now covered by mechanics. All but one of the players in our group was O.G. (original gamer) as well. I think anyone looking in on us would have been pretty amused at how basic our tactics were at first - for the fighter-types it was pretty much close-and-bash in true 1e fashion, for example. As time went on and we became more familiar and comfortable with the rules, that chess-board style thinking began to creep into our play. Avoiding AoOs to oneself while forcing them on others became a big deal. About half our group became enamored of this style of play. The other half continued to emphasize roleplaying their characters' responses to combat. For example, the thief (the player disdained the "politically correct" term rogue...O.G., remember?) skulked in the shadows, but didn't necessarily look for opportunities to sneak attack - he would claim (in-character) that he was maneuvering into position to take out the enemy spellcaster, or protecting the party's flanks (even if there was only a single monster in the room). In reality his character did everything he could to avoid getting hit - he didn't mind violence, as long as it wasn't directed at him. His "tactics" were dictated by this character trait, not the battlemat or class mechanics. The thief was more likely to take total defence as a combat action than sneak attack. To me, roleplaying in combat is not describing how the character fights or reacts to damage - that's scene-setting, exposition. Roleplaying in combat is guiding the character's actions during combat in the same way that one would decide the actions in a seedy tavern or an audience with the prince. It's an extension of the character's traits - heroism, cruelty, pacifism, cowardice - into these situations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Combat RP'ing
Top