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The Society of 3.5 Revisionists
Combat rules: Need some opinions
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<blockquote data-quote="Kerrick" data-source="post: 4576048" data-attributes="member: 4722"><p>I'm going over the combat rules for Project Phoenix, and I need some opinions from you guys. Well, that and the answer to a question. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First: does anyone recall seeing the variant rule for grapple, bull rush, etc. where the roll is 1d20 + Str + size (no BAB)? I'm almost certain I saw it on this forum, but I can't find it, and I wanted to check to make sure I had it right.</p><p></p><p>Second: Charge action. Does anyone else think that you should be able to charge across, say, a patch of ice or <em>grease</em>, but you suffer a -4 penalty to the Balance/Dex/whatever check to keep moving? Or to move through a patch of spike stones (same penalty)? I think it's kind of odd that you can't charge through any hazardous terrain (not to mention there are too many restrictions); I'd rather just say "You CAN do this, but you'll suffer a penalty for it." and let the player decide. Fewer restrictions means the combat maneuvers will be used more often.</p><p></p><p>Similarly, it says that you can't charge through a square containing a creature. By a strict reading of the rules, that creature could be Fine, but a Huge giant couldn't charge over/past it. Does anyone else see the absurdity here? Sure, it could be considered an overrun, but I'd just rule that you can charge over/past an ally up to two sizes smaller, or any creature up to three sizes smaller - you simply step over them, or whatever. So, for example, a human fighter can charge past his wizard companion's cat familiar (Tiny), or over a Diminutive hostile fairy (probably suffering an AoO, but hey...).</p><p></p><p>Oh, and speaking of AoOs: I think I understand the reasoning behind "moving out of a threatened square provokes an AoO" - it prevents PCs from moving away to cast spells - but to my mind, anyone moving away from me, unless he's my only opponent, is going to get ignored in favor of a more immediate threat. Someone who's moving <em>away</em> from me is no longer a threat, at least not for the moment. Someone who's moving <em>toward</em> me, however, is a threat, and I should get an AoO (which would make PCs more wary about simply sauntering up to the bad guys).</p><p></p><p>And finally: I can't really do artwork, especially on a wiki, so I was thinking of simply removing most of the references to the combat grid, by implication making it less dependent on minis and the map, which is what I want to do anyway. Anyone have an opinion on this? Would restoring an element of "eyeball it and call it good" to combat be a good thing or not?</p><p></p><p>Oh yeah, forgot this one: I'm going to change the standard 5-foot step to "a combat stride" which is dependent on the creature's size. If you think about it, it makes more sense - anything up to Medium would still make a 5-foot step as normal (because a Tiny creature making a 0-foot step is just odd), but larger creatures, who are generally much taller and have a longer stride, can make longer steps - 10, 15, even 20 feet. Imagine, for example, a titan (huge) making a 5-foot step - he'd have to tiptoe. His movement is 60 feet, so it makes more sense that he could take a 10-foot step (yeah, his reach is 15, but that's a bit far, IMO).</p><p></p><p>I'm thinking something like: Fine/Diminutive: 0*, Tiny to Large: 5 feet; Huge/Gargantuan: 10 feet; Colossal/Titanic: 15 feet; etc. (it increases by 5 feet/2 size categories). *0 means the creature cannot take a combat stride unless its movement rate is 15 or more, in which case it is 5 feet.</p><p></p><p>Obviously the problem here is that it's a little difficult to remember; I was originally going to make it equal to the creature's reach, but the titan from the above example would have a 15-foot step, which is a bit much, considering his speed is only 60 feet. Also, I'm open to better terms for this - "combat stride" is something I made up on the spot.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4576048, member: 4722"] I'm going over the combat rules for Project Phoenix, and I need some opinions from you guys. Well, that and the answer to a question. :) First: does anyone recall seeing the variant rule for grapple, bull rush, etc. where the roll is 1d20 + Str + size (no BAB)? I'm almost certain I saw it on this forum, but I can't find it, and I wanted to check to make sure I had it right. Second: Charge action. Does anyone else think that you should be able to charge across, say, a patch of ice or [I]grease[/I], but you suffer a -4 penalty to the Balance/Dex/whatever check to keep moving? Or to move through a patch of spike stones (same penalty)? I think it's kind of odd that you can't charge through any hazardous terrain (not to mention there are too many restrictions); I'd rather just say "You CAN do this, but you'll suffer a penalty for it." and let the player decide. Fewer restrictions means the combat maneuvers will be used more often. Similarly, it says that you can't charge through a square containing a creature. By a strict reading of the rules, that creature could be Fine, but a Huge giant couldn't charge over/past it. Does anyone else see the absurdity here? Sure, it could be considered an overrun, but I'd just rule that you can charge over/past an ally up to two sizes smaller, or any creature up to three sizes smaller - you simply step over them, or whatever. So, for example, a human fighter can charge past his wizard companion's cat familiar (Tiny), or over a Diminutive hostile fairy (probably suffering an AoO, but hey...). Oh, and speaking of AoOs: I think I understand the reasoning behind "moving out of a threatened square provokes an AoO" - it prevents PCs from moving away to cast spells - but to my mind, anyone moving away from me, unless he's my only opponent, is going to get ignored in favor of a more immediate threat. Someone who's moving [I]away[/I] from me is no longer a threat, at least not for the moment. Someone who's moving [I]toward[/I] me, however, is a threat, and I should get an AoO (which would make PCs more wary about simply sauntering up to the bad guys). And finally: I can't really do artwork, especially on a wiki, so I was thinking of simply removing most of the references to the combat grid, by implication making it less dependent on minis and the map, which is what I want to do anyway. Anyone have an opinion on this? Would restoring an element of "eyeball it and call it good" to combat be a good thing or not? Oh yeah, forgot this one: I'm going to change the standard 5-foot step to "a combat stride" which is dependent on the creature's size. If you think about it, it makes more sense - anything up to Medium would still make a 5-foot step as normal (because a Tiny creature making a 0-foot step is just odd), but larger creatures, who are generally much taller and have a longer stride, can make longer steps - 10, 15, even 20 feet. Imagine, for example, a titan (huge) making a 5-foot step - he'd have to tiptoe. His movement is 60 feet, so it makes more sense that he could take a 10-foot step (yeah, his reach is 15, but that's a bit far, IMO). I'm thinking something like: Fine/Diminutive: 0*, Tiny to Large: 5 feet; Huge/Gargantuan: 10 feet; Colossal/Titanic: 15 feet; etc. (it increases by 5 feet/2 size categories). *0 means the creature cannot take a combat stride unless its movement rate is 15 or more, in which case it is 5 feet. Obviously the problem here is that it's a little difficult to remember; I was originally going to make it equal to the creature's reach, but the titan from the above example would have a 15-foot step, which is a bit much, considering his speed is only 60 feet. Also, I'm open to better terms for this - "combat stride" is something I made up on the spot. [/QUOTE]
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