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The Society of 3.5 Revisionists
Combat rules: Need some opinions
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<blockquote data-quote="Sylrae" data-source="post: 4579145" data-attributes="member: 48520"><p>I can see the dropping of BAB for bullrush, but not for a grapple... grapple involves wrestling skill, as mentioned. Of course, the grapple rules are so annoying all the people ive played with basically ignore it as a possible action, so it only ever gets done by monsters with a huge advantage, really...</p><p></p><p>Charging through sharp rocks shouldnt be possible, after 5 feet of running youd be so injured you could barely walk. but charging through a grease spell or on ice? thats reasonable. you couldnt START a charge from on ice or a grease spell, and id make them make tumble or balance checks to try to turn or weave there (assuming theyre able to from the feat). You obviously dont RUN on the ice, but its ice. so you get your momentum, slide to the other side, and keep running. if the target is on the ice, you need some way to see if they can plan the momentum so they stop in time to attack, inless they want to slam into him. I personally think the swashbuckler charge ability should apply to everyone and be part of the charge action, but I like my players coming up with creative maneuvers.</p><p></p><p>You need movement rules for on ice, basically, like how far you can slide, how to get into a slide, etc.</p><p></p><p></p><p> I came up with an alternative to the AoO system, the basic idea is anyone has a free attack they can make against an opponent unable to defend themself. flat-footed, unconscious, running away with their back to you, etc. You can make the attacks from a range. However, you become flat footed, and thus others can AoO you until your next turn. in addition, the AoOs can be declared in any order, but they happen according to init bonus. so if the enemy fighter is gonna AoO the party wizard, and im a ranger with a high dex, I can potshot him from 30 feet away before he gets his attack, since he declared he was giong to make it. If he takes damage he doesnt get his AoO. Of course, if his rogue buddy is nearby he can stab me to try to stop me from shooting. The thing i havent worked out is how to do a spot check so you kno someone is dropping their guard to make an AoO.</p><p>I personally hate the introduction of squares in 3.5. It detracts from the suspension of disbelief to refer to distances in terms of squares. plus, not everyone uses a grid, and even if thye do, they may use a hex grid. I say change all the measurements back to feet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> besides. i get annoyed that I can't be "between 2 squares" I mean why the hell not? lol. I still say. use tapemeasures if you wanna be that anal about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> 5 ft = 1 inch. lol.</p><p></p><p>Coolest thought ever. an lcd table. load your maps on a bigass board, to scale, and then put your minis on that. that would be soo awesome. (and likely cost about 4-5k for a 6 foot lcd, but still)</p><p></p><p>you ever notice that when they give you a map in say, a module, that has a grid, its never player usable? always way to small, or the scale doesnt represent something easily convertible into 5 foot squares?</p><p></p><p>as for the combat stride, 1/5 or 1/6 of movement sounds like the best way to go. I'd go 1/6 and not round them. but as mentioned, im not a big fan of the square grid. well actually, the limits of the square grid. (like partial square movement, and the hassle of making your maps conform to the grid so all the walls line up with the grid, all walls are 5' thick etc.)</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4579145, member: 48520"] I can see the dropping of BAB for bullrush, but not for a grapple... grapple involves wrestling skill, as mentioned. Of course, the grapple rules are so annoying all the people ive played with basically ignore it as a possible action, so it only ever gets done by monsters with a huge advantage, really... Charging through sharp rocks shouldnt be possible, after 5 feet of running youd be so injured you could barely walk. but charging through a grease spell or on ice? thats reasonable. you couldnt START a charge from on ice or a grease spell, and id make them make tumble or balance checks to try to turn or weave there (assuming theyre able to from the feat). You obviously dont RUN on the ice, but its ice. so you get your momentum, slide to the other side, and keep running. if the target is on the ice, you need some way to see if they can plan the momentum so they stop in time to attack, inless they want to slam into him. I personally think the swashbuckler charge ability should apply to everyone and be part of the charge action, but I like my players coming up with creative maneuvers. You need movement rules for on ice, basically, like how far you can slide, how to get into a slide, etc. I came up with an alternative to the AoO system, the basic idea is anyone has a free attack they can make against an opponent unable to defend themself. flat-footed, unconscious, running away with their back to you, etc. You can make the attacks from a range. However, you become flat footed, and thus others can AoO you until your next turn. in addition, the AoOs can be declared in any order, but they happen according to init bonus. so if the enemy fighter is gonna AoO the party wizard, and im a ranger with a high dex, I can potshot him from 30 feet away before he gets his attack, since he declared he was giong to make it. If he takes damage he doesnt get his AoO. Of course, if his rogue buddy is nearby he can stab me to try to stop me from shooting. The thing i havent worked out is how to do a spot check so you kno someone is dropping their guard to make an AoO. I personally hate the introduction of squares in 3.5. It detracts from the suspension of disbelief to refer to distances in terms of squares. plus, not everyone uses a grid, and even if thye do, they may use a hex grid. I say change all the measurements back to feet. :P besides. i get annoyed that I can't be "between 2 squares" I mean why the hell not? lol. I still say. use tapemeasures if you wanna be that anal about it. :P 5 ft = 1 inch. lol. Coolest thought ever. an lcd table. load your maps on a bigass board, to scale, and then put your minis on that. that would be soo awesome. (and likely cost about 4-5k for a 6 foot lcd, but still) you ever notice that when they give you a map in say, a module, that has a grid, its never player usable? always way to small, or the scale doesnt represent something easily convertible into 5 foot squares? as for the combat stride, 1/5 or 1/6 of movement sounds like the best way to go. I'd go 1/6 and not round them. but as mentioned, im not a big fan of the square grid. well actually, the limits of the square grid. (like partial square movement, and the hassle of making your maps conform to the grid so all the walls line up with the grid, all walls are 5' thick etc.) [/QUOTE]
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