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The Society of 3.5 Revisionists
Combat rules: Need some opinions
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<blockquote data-quote="Sylrae" data-source="post: 4579980" data-attributes="member: 48520"><p>Ah, I started with 3.5 and then started adding pathfinder things, as opposed to starting with pathfinder.</p><p></p><p>exactly. the only thing is, whats a simple rule to say how far you can slide on ice? and how much movement do you need on regular ground to get that sliding on ice?</p><p></p><p>It's not so bad, AoOs happen less frequently, because people know that do do an AoO they have to drop their guard and others can attack them. Additionally, taking an AoO means you lose your dex to AC, (this part needs work, it should be like 'lesser flat footed', cause you shouldnt lose ALL AC bonus, just the dex part. like monks should keep their WIS bonus, and duelists should keep their int bonus.). It also means, if someone doesnt declare an AoO when you do, they have a free one they can make against you until the start of your next turn.</p><p></p><p></p><p> Good Stuff</p><p></p><p>I guess, but that Idea, only works when the creature has a movement speed thats a multiple of 30. otherwise there is no benefit from a 50 foot move speed, etc. It just seems to me that there should be.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4579980, member: 48520"] Ah, I started with 3.5 and then started adding pathfinder things, as opposed to starting with pathfinder. exactly. the only thing is, whats a simple rule to say how far you can slide on ice? and how much movement do you need on regular ground to get that sliding on ice? It's not so bad, AoOs happen less frequently, because people know that do do an AoO they have to drop their guard and others can attack them. Additionally, taking an AoO means you lose your dex to AC, (this part needs work, it should be like 'lesser flat footed', cause you shouldnt lose ALL AC bonus, just the dex part. like monks should keep their WIS bonus, and duelists should keep their int bonus.). It also means, if someone doesnt declare an AoO when you do, they have a free one they can make against you until the start of your next turn. Good Stuff I guess, but that Idea, only works when the creature has a movement speed thats a multiple of 30. otherwise there is no benefit from a 50 foot move speed, etc. It just seems to me that there should be. [/QUOTE]
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