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The Society of 3.5 Revisionists
Combat rules: Need some opinions
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<blockquote data-quote="ashockney" data-source="post: 4601992" data-attributes="member: 1363"><p>Variant for Grapple and Bull Rush - not familiar with it, but these things REALLY need tweaked. Too many subsystems and separate rolls. Couldn't this be an Attack vs. Fort defense to push or an attack vs. Reflex defense to pin? Something really simple? How's Pathfinder handling this? From a game design perspective NO CHARACTER is dependent upon grapple, this is a monster thing...so nerf away!</p><p></p><p>Charging across ice or not a straight line...I couldn't agree more. These are tactical considerations that should be overcome with feat builds, or the willingness to accept penalties (or even "action failure") related to a skill check.</p><p></p><p>I agree, anything that can be done to make 3.5 less "map dependent" is a step in a positive direction. You can still use a map, just don't REQUIRE a map. I would love to see AOO's become more a function of tactical consideration plus feat build, perhaps with a skill check to allow an AOO? On the one hand, more actions is INCREDIBLY powerful, and on the other, keeping track of all the AOO's and subsystem exceptions is too cumbersome. I think I would carry your point to the next level, which would be to say this TARGET is my biggest threat, and if they create an opening, I will take it, whether they are moving in or moving out. 4e "mark" for a fighter is similar to this. </p><p></p><p>Bigger combat stride for bigger monsters = cool. Fighting everything size Huge or Gargantuan at 12th level and up = not cool.</p></blockquote><p></p>
[QUOTE="ashockney, post: 4601992, member: 1363"] Variant for Grapple and Bull Rush - not familiar with it, but these things REALLY need tweaked. Too many subsystems and separate rolls. Couldn't this be an Attack vs. Fort defense to push or an attack vs. Reflex defense to pin? Something really simple? How's Pathfinder handling this? From a game design perspective NO CHARACTER is dependent upon grapple, this is a monster thing...so nerf away! Charging across ice or not a straight line...I couldn't agree more. These are tactical considerations that should be overcome with feat builds, or the willingness to accept penalties (or even "action failure") related to a skill check. I agree, anything that can be done to make 3.5 less "map dependent" is a step in a positive direction. You can still use a map, just don't REQUIRE a map. I would love to see AOO's become more a function of tactical consideration plus feat build, perhaps with a skill check to allow an AOO? On the one hand, more actions is INCREDIBLY powerful, and on the other, keeping track of all the AOO's and subsystem exceptions is too cumbersome. I think I would carry your point to the next level, which would be to say this TARGET is my biggest threat, and if they create an opening, I will take it, whether they are moving in or moving out. 4e "mark" for a fighter is similar to this. Bigger combat stride for bigger monsters = cool. Fighting everything size Huge or Gargantuan at 12th level and up = not cool. [/QUOTE]
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