Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Combat rules: Need some opinions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 4607350" data-attributes="member: 4722"><p>Found it - it was in House Rules. </p><p></p><p>Anyway, the real reason for bumping this thread was that I came up with some new combat stuff and needed an opinion. We have feint and demoralize, and I found taunt in the Netbook of Feats when I was looking for more feats (the author adapted it from the demoralize use of Intimidate). I was going to write up taunt as a maneuver instead of a feat, then I thought - why not tie them all together to use the same mechanic? They'll be easier to use and more balanced. So here they are.</p><p></p><p><strong>Feint:</strong> As a move action, a character can attempt a feint, leaving his opponent off-guard for the next attack. In order to do so, the character must make a modified level check: 1d20 + base attack bonus + 1 per 5 points of his Bluff score vs. DC 10 + opponent's base attack bonus + 1 per 5 points of the opponent's Sense Motive score. If the check succeeds, the opponent loses its Dex bonus against the character's next attack.</p><p></p><p>When feinting in this way against a nonhumanoid, the character takes a -4 penalty. Against a creature of animal Intelligence (1 or 2), he takes a -8 penalty. Against a nonintelligent creature, it’s impossible. </p><p></p><p>Feinting in combat does not provoke attacks of opportunity. </p><p></p><p><strong>Demoralize:</strong> As a move action, a character can attempt to demoralize an opponent with whom he is in melee combat and who can see him. To do so, he must make a modified level check - 1d20 + his base attack bonus + 1 per 5 points of his Intimidate score vs. DC 10 + opponent's base attack bonus + opponent's Wisdom modifier; the opponent adds any bonuses to saves vs. fear effects. If the character is larger than his opponent, he gains a +2 bonus per size category of difference; if the opponent is larger, it becomes a -2 penalty per category. If the check succeeds, the opponent is shaken for 1 round per 5 points the check result exceeds the DC.</p><p></p><p>Demoralize is a mind-affecting effect. </p><p></p><p><strong>Taunt:</strong> As a move action, a character can attempt to taunt his opponent into reckless action. To do so, he must make a modified level check - 1d20 + base attack bonus + 1 per 5 points of his Bluff or Perform score (whichever is higher) vs. DC 10 + opponent's base attack bonus + opponent's Int or Wis modifier (whichever is higher). If the check succeeds, the opponent is enraged and will direct all of its energy toward attacking the character; it gains a +2 bonus to attack rolls, but a -2 penalty to AC. This effect lasts for 1 round per 5 points the check result exceeds the DC, until the character is dead or flees, or until the opponent receives a <em>calm emotions</em> or similar spell.</p><p></p><p>A character can taunt an opponent who can either not see or not hear him (but not both), but he suffers a -4 penalty. Taunting a creature of animal intelligence (1 or 2) incurs a -8 penalty (these penalties stack). Taunting a mindless creature is impossible.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4607350, member: 4722"] Found it - it was in House Rules. Anyway, the real reason for bumping this thread was that I came up with some new combat stuff and needed an opinion. We have feint and demoralize, and I found taunt in the Netbook of Feats when I was looking for more feats (the author adapted it from the demoralize use of Intimidate). I was going to write up taunt as a maneuver instead of a feat, then I thought - why not tie them all together to use the same mechanic? They'll be easier to use and more balanced. So here they are. [B]Feint:[/B] As a move action, a character can attempt a feint, leaving his opponent off-guard for the next attack. In order to do so, the character must make a modified level check: 1d20 + base attack bonus + 1 per 5 points of his Bluff score vs. DC 10 + opponent's base attack bonus + 1 per 5 points of the opponent's Sense Motive score. If the check succeeds, the opponent loses its Dex bonus against the character's next attack. When feinting in this way against a nonhumanoid, the character takes a -4 penalty. Against a creature of animal Intelligence (1 or 2), he takes a -8 penalty. Against a nonintelligent creature, it’s impossible. Feinting in combat does not provoke attacks of opportunity. [B]Demoralize:[/B] As a move action, a character can attempt to demoralize an opponent with whom he is in melee combat and who can see him. To do so, he must make a modified level check - 1d20 + his base attack bonus + 1 per 5 points of his Intimidate score vs. DC 10 + opponent's base attack bonus + opponent's Wisdom modifier; the opponent adds any bonuses to saves vs. fear effects. If the character is larger than his opponent, he gains a +2 bonus per size category of difference; if the opponent is larger, it becomes a -2 penalty per category. If the check succeeds, the opponent is shaken for 1 round per 5 points the check result exceeds the DC. Demoralize is a mind-affecting effect. [B]Taunt:[/B] As a move action, a character can attempt to taunt his opponent into reckless action. To do so, he must make a modified level check - 1d20 + base attack bonus + 1 per 5 points of his Bluff or Perform score (whichever is higher) vs. DC 10 + opponent's base attack bonus + opponent's Int or Wis modifier (whichever is higher). If the check succeeds, the opponent is enraged and will direct all of its energy toward attacking the character; it gains a +2 bonus to attack rolls, but a -2 penalty to AC. This effect lasts for 1 round per 5 points the check result exceeds the DC, until the character is dead or flees, or until the opponent receives a [I]calm emotions[/I] or similar spell. A character can taunt an opponent who can either not see or not hear him (but not both), but he suffers a -4 penalty. Taunting a creature of animal intelligence (1 or 2) incurs a -8 penalty (these penalties stack). Taunting a mindless creature is impossible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Combat rules: Need some opinions
Top