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The Society of 3.5 Revisionists
Combat rules: Need some opinions
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<blockquote data-quote="Kerrick" data-source="post: 4607902" data-attributes="member: 4722"><p>No, just letting anyone who cared know that I found it.</p><p></p><p></p><p>I could drop it to 1/5 ranks... then a Rog 10 with max ranks and 14 Cha vs. a Ftr 10 would be 1d20 + 7 + 2 + 2 vs. DC 10 + 10, or 1d20 + 11 vs. DC 20. I just think there should be <em>some</em> kind of bonus for PCs who are especially proficient at bluffing foes.</p><p></p><p></p><p>Hmm... if we use the above PCs: 1d20 + 7 + 3 (Dex) vs. DC 10 + 10 + 1 (Wis), or 1d20 + 10 vs. DC 21. </p><p></p><p></p><p>Now that's cool - I like that. Umm, let's see... a defensive feint incurs a -4 penalty to the attacker's next roll?</p><p></p><p></p><p>Con works. I like the standard action = save thing, too... it gives the victim a second chance, as it were, at the cost of an action.</p><p></p><p></p><p>Adding BAB to this one didn't feel right to me either, but I wanted uniformity. The problem with this one being a straight-up opposed ability check is that the taunter is going to succeed about 50% of the time. Ideally, I'd like it to be around 35-40% - that's just enough to not make it useless, but not so much that it's too effective.</p><p></p><p></p><p>I'd go with a -2 to attack and +2 to damage, so the taunter can't negate the victim's bonus. Sending someone into a rage (as in +4 Str, +4 Con) is way too abuseable - players would just taunt their friends and let them go to town.</p><p></p><p></p><p>That gives me an idea... if the teaser deals nonlethal damage to the target as part of the taunt, it adds a bonus to his roll (like on a 1:1 basis). It's like slapping someone across the face. But why would the rage last longer if the victim slams his tormenter in the face? I think it would be <em>minus</em> 1 round, because you're getting satisfaction.</p><p></p><p></p><p>Yeah.</p><p></p><p></p><p>That was kind of implied, but I forgot to state it. Good catch.</p><p></p><p></p><p>Aha! I had the idea for a feat, but I couldn't think of a name. Thanks!</p><p></p><p></p><p>Improved Combat Manipulation? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Although getting a +4 bonus is akin to having a good BAB anyway... better, at low levels.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4607902, member: 4722"] No, just letting anyone who cared know that I found it. I could drop it to 1/5 ranks... then a Rog 10 with max ranks and 14 Cha vs. a Ftr 10 would be 1d20 + 7 + 2 + 2 vs. DC 10 + 10, or 1d20 + 11 vs. DC 20. I just think there should be [i]some[/i] kind of bonus for PCs who are especially proficient at bluffing foes. Hmm... if we use the above PCs: 1d20 + 7 + 3 (Dex) vs. DC 10 + 10 + 1 (Wis), or 1d20 + 10 vs. DC 21. Now that's cool - I like that. Umm, let's see... a defensive feint incurs a -4 penalty to the attacker's next roll? Con works. I like the standard action = save thing, too... it gives the victim a second chance, as it were, at the cost of an action. Adding BAB to this one didn't feel right to me either, but I wanted uniformity. The problem with this one being a straight-up opposed ability check is that the taunter is going to succeed about 50% of the time. Ideally, I'd like it to be around 35-40% - that's just enough to not make it useless, but not so much that it's too effective. I'd go with a -2 to attack and +2 to damage, so the taunter can't negate the victim's bonus. Sending someone into a rage (as in +4 Str, +4 Con) is way too abuseable - players would just taunt their friends and let them go to town. That gives me an idea... if the teaser deals nonlethal damage to the target as part of the taunt, it adds a bonus to his roll (like on a 1:1 basis). It's like slapping someone across the face. But why would the rage last longer if the victim slams his tormenter in the face? I think it would be [i]minus[/i] 1 round, because you're getting satisfaction. Yeah. That was kind of implied, but I forgot to state it. Good catch. Aha! I had the idea for a feat, but I couldn't think of a name. Thanks! Improved Combat Manipulation? :D Although getting a +4 bonus is akin to having a good BAB anyway... better, at low levels. [/QUOTE]
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