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The Society of 3.5 Revisionists
Combat rules: Need some opinions
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<blockquote data-quote="Kerrick" data-source="post: 4608568" data-attributes="member: 4722"><p>True... but being a good liar does help with being able to point over your opponent's shoulder and yell "Look out!" and have him look. Hence the bonus for ranks, not a straight Bluff check.</p><p></p><p></p><p>Wait, wait... you're considering a -4 penalty to an attack more powerful than being flat-footed? Against a rogue? Of course, if the opponent is flat-footed, he can't make AoOs (without the Combat Reflexes feat), which means you could get away... hmm.</p><p></p><p></p><p>Yeah, I know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>The Jester's Taunt ability is a Will save vs. 10 + class level + Cha mod... it would make sense to have it be a Will save, but why the Cha mod? I kind of see the "self-possession" thing I think you're aiming for, but wouldn't Wis fit better (as in, you recognize what he's trying to do and have the strength of mind to resist being baited)? </p><p></p><p></p><p>True, but it's also more bookkeepping for the DM - all of a sudden, his NPC has gone ballistic and he has to recalculate hit points, attack bonus, damage, etc. Fighting defensively is just a -4 to attacks/+2 to AC, so fighting offensively could be the same in reverse.</p><p></p><p></p><p>I suppose you're right. I have the effects last until the taunter is dead or flees, so it's basically the same thing.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4608568, member: 4722"] True... but being a good liar does help with being able to point over your opponent's shoulder and yell "Look out!" and have him look. Hence the bonus for ranks, not a straight Bluff check. Wait, wait... you're considering a -4 penalty to an attack more powerful than being flat-footed? Against a rogue? Of course, if the opponent is flat-footed, he can't make AoOs (without the Combat Reflexes feat), which means you could get away... hmm. Yeah, I know. :p The Jester's Taunt ability is a Will save vs. 10 + class level + Cha mod... it would make sense to have it be a Will save, but why the Cha mod? I kind of see the "self-possession" thing I think you're aiming for, but wouldn't Wis fit better (as in, you recognize what he's trying to do and have the strength of mind to resist being baited)? True, but it's also more bookkeepping for the DM - all of a sudden, his NPC has gone ballistic and he has to recalculate hit points, attack bonus, damage, etc. Fighting defensively is just a -4 to attacks/+2 to AC, so fighting offensively could be the same in reverse. I suppose you're right. I have the effects last until the taunter is dead or flees, so it's basically the same thing. [/QUOTE]
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