Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Combat rules: Need some opinions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 4608862" data-attributes="member: 4722"><p>Okay, now I see what you're saying. You're right - feinting like that isn't bluffing someone.</p><p></p><p></p><p>Oh. I had to look back upthread to see what we'd done.... I'd say leave it as "a successful feint (by attacker OR defender) leaves the target flat-footed". That makes it a lot easier to remember, and more uniform all around. An attacker can use it to get a free attack in, or the defender can use it to make a quick getaway. Course... if you can only do it on your turn, aren't you <em>always</em> the attacker? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p>That's what I thought you were aiming for. It's a good idea, but the problem here is that you're using a nonstandard ability modifier for a save in a (fairly) common circumstance, and in combat, no less - I wonder how long it would take for a player to subtract his Wis mod, find and add his Cha mod, and then get make the roll?</p><p></p><p></p><p>Well, you said rage, so I assumed +4 Str, +4 Con... that would boost hit points. Oh yeah, and if the target of the taunt is knocked unconscious or dying, the effects wear off too. Forgot that part.</p><p></p><p></p><p>Edit: After some quick editing, here's what I've got for the revised abilities.</p><p></p><p><strong>Feint:</strong> As a move action, a character can attempt a feint, leaving his opponent off-guard for the next attack. in order to do so, the character makes a modified level check - 1d20 + base attack bonus + Cha modifier vs. DC 10 + opponent's base attack bonus + opponent's Wis modifier. If the check succeeds, the opponent loses its Dex bonus for the character's next attack (the character can also use this action to take a combat stride away from the opponent without provoking an attack of opportunity).</p><p></p><p>When feinting in this way against a nonhumanoid, the character takes a -4 penalty. Against a creature of animal Intelligence (1 or 2), he takes a -8 penalty. Against a nonintelligent creature, it’s impossible. </p><p></p><p>Feinting in combat does not provoke attacks of opportunity. </p><p></p><p>The Improved Feint feat grants a +4 bonus to feint checks.</p><p></p><p></p><p><strong>Demoralize:</strong> As a move action, a character can attempt to demoralize an opponent with whom he is in melee combat and who can see him. To do so, he must make a modified level check - 1d20 + his base attack bonus + 1 per 5 ranks in Intimidate + his Cha modifier vs. DC 10 + opponent's base attack bonus + opponent's Wis modifier; the opponent adds any bonuses to saves vs. fear effects. If the character is larger than his opponent, he gains a +2 bonus per size category of difference; if the opponent is larger, it becomes a -2 penalty per category. If the check succeeds, the opponent is shaken for 1 round per 5 points the check result exceeds the DC.</p><p></p><p>Demoralize is a mind-affecting effect. </p><p></p><p></p><p><strong>Taunt:</strong> As a move action, a character can attempt to taunt his opponent into reckless action. To do so, he must make a modified level check - 1d20 + his Cha modifier vs. DC 10 + opponent's Int or Wis modifier (whichever is higher). If the check succeeds, the opponent is enraged and will direct all of its energy toward engaging the character in melee combat if possible; it gains a +2 bonus to attack rolls, but a -4 penalty to AC. The enemy will charge to close with the character if applicable. This effect lasts until the character is incapacitated, dead, or flees, or until the opponent is incapacitated or receives a <em>calm emotions</em> or similar spell.</p><p></p><p>A character can taunt an opponent who can either not see or not hear him (but not both), but he suffers a -4 penalty. Taunting a creature of animal intelligence (1 or 2) incurs a -8 penalty (these penalties stack). Taunting a mindless creature is impossible.</p><p></p><p>I think taunt should add ranks in Bluff, with the opponent's Sense Motive opposing it - it's not like feinting; someone who's skilled at bluffing (i.e., talking smack) can easily goad someone else into a fight.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4608862, member: 4722"] Okay, now I see what you're saying. You're right - feinting like that isn't bluffing someone. Oh. I had to look back upthread to see what we'd done.... I'd say leave it as "a successful feint (by attacker OR defender) leaves the target flat-footed". That makes it a lot easier to remember, and more uniform all around. An attacker can use it to get a free attack in, or the defender can use it to make a quick getaway. Course... if you can only do it on your turn, aren't you [i]always[/i] the attacker? :confused: That's what I thought you were aiming for. It's a good idea, but the problem here is that you're using a nonstandard ability modifier for a save in a (fairly) common circumstance, and in combat, no less - I wonder how long it would take for a player to subtract his Wis mod, find and add his Cha mod, and then get make the roll? Well, you said rage, so I assumed +4 Str, +4 Con... that would boost hit points. Oh yeah, and if the target of the taunt is knocked unconscious or dying, the effects wear off too. Forgot that part. Edit: After some quick editing, here's what I've got for the revised abilities. [B]Feint:[/B] As a move action, a character can attempt a feint, leaving his opponent off-guard for the next attack. in order to do so, the character makes a modified level check - 1d20 + base attack bonus + Cha modifier vs. DC 10 + opponent's base attack bonus + opponent's Wis modifier. If the check succeeds, the opponent loses its Dex bonus for the character's next attack (the character can also use this action to take a combat stride away from the opponent without provoking an attack of opportunity). When feinting in this way against a nonhumanoid, the character takes a -4 penalty. Against a creature of animal Intelligence (1 or 2), he takes a -8 penalty. Against a nonintelligent creature, it’s impossible. Feinting in combat does not provoke attacks of opportunity. The Improved Feint feat grants a +4 bonus to feint checks. [B]Demoralize:[/B] As a move action, a character can attempt to demoralize an opponent with whom he is in melee combat and who can see him. To do so, he must make a modified level check - 1d20 + his base attack bonus + 1 per 5 ranks in Intimidate + his Cha modifier vs. DC 10 + opponent's base attack bonus + opponent's Wis modifier; the opponent adds any bonuses to saves vs. fear effects. If the character is larger than his opponent, he gains a +2 bonus per size category of difference; if the opponent is larger, it becomes a -2 penalty per category. If the check succeeds, the opponent is shaken for 1 round per 5 points the check result exceeds the DC. Demoralize is a mind-affecting effect. [B]Taunt:[/B] As a move action, a character can attempt to taunt his opponent into reckless action. To do so, he must make a modified level check - 1d20 + his Cha modifier vs. DC 10 + opponent's Int or Wis modifier (whichever is higher). If the check succeeds, the opponent is enraged and will direct all of its energy toward engaging the character in melee combat if possible; it gains a +2 bonus to attack rolls, but a -4 penalty to AC. The enemy will charge to close with the character if applicable. This effect lasts until the character is incapacitated, dead, or flees, or until the opponent is incapacitated or receives a [I]calm emotions[/I] or similar spell. A character can taunt an opponent who can either not see or not hear him (but not both), but he suffers a -4 penalty. Taunting a creature of animal intelligence (1 or 2) incurs a -8 penalty (these penalties stack). Taunting a mindless creature is impossible. I think taunt should add ranks in Bluff, with the opponent's Sense Motive opposing it - it's not like feinting; someone who's skilled at bluffing (i.e., talking smack) can easily goad someone else into a fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Combat rules: Need some opinions
Top