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The Society of 3.5 Revisionists
Combat rules: Need some opinions
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<blockquote data-quote="Kerrick" data-source="post: 4784373" data-attributes="member: 4722"><p>Yes! That's perfect. But, uh.. you said you didn't like opposed checks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. What I'm suggesting (roll vs. a DC) isn't a true opposed check; it's a grapple check vs. DC 10 + Str mod + size mod. Pathfinder uses a variation of that, and people love it.</p><p></p><p></p><p>Ah, I see. That makes sense. I thought of something earlier... if you've grabbed someone, it should restrict their movement. I can take the table for movement that's currently under Pinned, modify it, and put it under this instead.</p><p></p><p></p><p>Yeah. In earlier editions, you only had 3/2 or (if you were a high-level fighter)5/2 attacks, so having two weapons of the same size wasn't that big a deal. Now that we get umpteen attacks per round, it made more sense to limit the offhand weapon to a smaller one.</p><p></p><p></p><p>That's all right.. I'm not dead-set on any of this yet, so feel free to argue if you want. You do bring up a good point. The only real reason I'm opposed to it is that a two-weapon fighter gives up the benefit of a shield for the ability to deal more damage. I see where you're going, though; maybe a compromise is in order - do something like CE and PA, where you automatically gain a small shield bonus, and take the feat for a greater one?</p><p></p><p></p><p>I was thinking much the same thing when I posted that question... martial arts is as much blocking the opponent's attacks as it is making your own. CE wouldn't be very useful at low levels unless you want to just fight defensively, because you've already got a -2 penalty; at higher levels, it could come in really handy.</p><p></p><p></p><p>True, but the rule in D&D is that fractions always round down.</p><p></p><p></p><p>Definitely. What was I thinking, actually (after further discussion on the other forum) was go with your idea for PA and make IPA 1:1 and x2 damage. It's a big boost, but I could make the prereqs high, too - Str 17, BAB +10 or something.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4784373, member: 4722"] Yes! That's perfect. But, uh.. you said you didn't like opposed checks. :p. What I'm suggesting (roll vs. a DC) isn't a true opposed check; it's a grapple check vs. DC 10 + Str mod + size mod. Pathfinder uses a variation of that, and people love it. Ah, I see. That makes sense. I thought of something earlier... if you've grabbed someone, it should restrict their movement. I can take the table for movement that's currently under Pinned, modify it, and put it under this instead. Yeah. In earlier editions, you only had 3/2 or (if you were a high-level fighter)5/2 attacks, so having two weapons of the same size wasn't that big a deal. Now that we get umpteen attacks per round, it made more sense to limit the offhand weapon to a smaller one. That's all right.. I'm not dead-set on any of this yet, so feel free to argue if you want. You do bring up a good point. The only real reason I'm opposed to it is that a two-weapon fighter gives up the benefit of a shield for the ability to deal more damage. I see where you're going, though; maybe a compromise is in order - do something like CE and PA, where you automatically gain a small shield bonus, and take the feat for a greater one? I was thinking much the same thing when I posted that question... martial arts is as much blocking the opponent's attacks as it is making your own. CE wouldn't be very useful at low levels unless you want to just fight defensively, because you've already got a -2 penalty; at higher levels, it could come in really handy. True, but the rule in D&D is that fractions always round down. Definitely. What was I thinking, actually (after further discussion on the other forum) was go with your idea for PA and make IPA 1:1 and x2 damage. It's a big boost, but I could make the prereqs high, too - Str 17, BAB +10 or something. [/QUOTE]
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