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The Society of 3.5 Revisionists
Combat rules: Need some opinions
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<blockquote data-quote="Hawken" data-source="post: 4784459" data-attributes="member: 23619"><p>I don't and I think this rule would get rid of a lot of them. The opposed check would only be allowed if the target has Improved Grapple. </p><p></p><p>The only problem with a check vs. a DC is that the DC doesn't account for skill. Your guy would have the exact same chance to grapple and do something to a 1st level Fighter or one that was 20th level. What about making the DC have the same modifiers as the check itself? </p><p></p><p>Check = d20 + BAB + str + size</p><p>Save DC = 10 + BAB + str + size</p><p></p><p>Yes, two weapon fighters give up shields for extra attacks, but if they're not making extra attacks, shouldn't they get a bonus to AC? </p><p></p><p>If you want to give an automatic bonus to AC, how about +1 to AC for each extra attack (at BAB +6, +11, and +16). If you want to have an extra feat, make Two Weapon Defense double the bonus.</p><p></p><p>Yes, but feats are designed for making exceptions to rules. If a feat can be taken to change a cross-class skill to a class skill, why couldn't a feat be made to round a fraction up in a very specific situation (str damage when attacking with a two handed weapon)?</p><p></p><p>What were you wanting to do with IPA (I'm guessing Improved Power Attack)? The ratio is already 1:1. Do you mean increasing damage to X2 for everyone or just two handed weapon wielders (assuming you disregard my idea for a two weapon fighting style)?</p></blockquote><p></p>
[QUOTE="Hawken, post: 4784459, member: 23619"] I don't and I think this rule would get rid of a lot of them. The opposed check would only be allowed if the target has Improved Grapple. The only problem with a check vs. a DC is that the DC doesn't account for skill. Your guy would have the exact same chance to grapple and do something to a 1st level Fighter or one that was 20th level. What about making the DC have the same modifiers as the check itself? Check = d20 + BAB + str + size Save DC = 10 + BAB + str + size Yes, two weapon fighters give up shields for extra attacks, but if they're not making extra attacks, shouldn't they get a bonus to AC? If you want to give an automatic bonus to AC, how about +1 to AC for each extra attack (at BAB +6, +11, and +16). If you want to have an extra feat, make Two Weapon Defense double the bonus. Yes, but feats are designed for making exceptions to rules. If a feat can be taken to change a cross-class skill to a class skill, why couldn't a feat be made to round a fraction up in a very specific situation (str damage when attacking with a two handed weapon)? What were you wanting to do with IPA (I'm guessing Improved Power Attack)? The ratio is already 1:1. Do you mean increasing damage to X2 for everyone or just two handed weapon wielders (assuming you disregard my idea for a two weapon fighting style)? [/QUOTE]
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