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<blockquote data-quote="Philotomy Jurament" data-source="post: 3752189" data-attributes="member: 20854"><p><a href="http://www.knights-n-knaves.com/phpbb/viewtopic.php?t=2786" target="_blank">You have</a>, although your post gave hobbits the same base move as humans. I steal from Delta too -- see my helmet musing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Wow, I'm impressed that you noticed that. Yes, that's exactly why I broke the pattern, there. Elves wearing heavy armor and moving around faster than identically armored humans doesn't mesh with my conception of D&D elves. It's not really that much of a nerf, though; they still move as fast as a fully-armored human, they just lose their "natural elvish speed and grace in movement." Also, magic plate mail would make the whole thing a moot point.</p><p></p><p></p><p>I debated about this, but decided to go with a double-move charge and a straight 50/50 split because of its simplicity. I think it works fine for man-to-man combat. The Chainmail/S&S rules assume mass combat formations. I could see such a formation being slower to start (get everyone going in the same direction, get all the ranks moving, etc.), then picking up speed and inertia as the charge progresses. With man-to-man combat, I don't see any reason to retain that model.</p><p></p><p>I haven't updated my combat sequence pages to reflect that. I probably will, eventually.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3752189, member: 20854"] [url=http://www.knights-n-knaves.com/phpbb/viewtopic.php?t=2786]You have[/url], although your post gave hobbits the same base move as humans. I steal from Delta too -- see my helmet musing. :) Wow, I'm impressed that you noticed that. Yes, that's exactly why I broke the pattern, there. Elves wearing heavy armor and moving around faster than identically armored humans doesn't mesh with my conception of D&D elves. It's not really that much of a nerf, though; they still move as fast as a fully-armored human, they just lose their "natural elvish speed and grace in movement." Also, magic plate mail would make the whole thing a moot point. I debated about this, but decided to go with a double-move charge and a straight 50/50 split because of its simplicity. I think it works fine for man-to-man combat. The Chainmail/S&S rules assume mass combat formations. I could see such a formation being slower to start (get everyone going in the same direction, get all the ranks moving, etc.), then picking up speed and inertia as the charge progresses. With man-to-man combat, I don't see any reason to retain that model. I haven't updated my combat sequence pages to reflect that. I probably will, eventually. [/QUOTE]
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