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Combat Skill Challenge
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<blockquote data-quote="dvvega" data-source="post: 5357606" data-attributes="member: 524"><p>I used skill challenges in an attempt to simulate the concept of moving through a warzone battlefield. </p><p></p><p>Instead of having them fight the "encounter of the moment" or sit there while I made multiple AOE attack rolls from siege weapons, I used skill challenges </p><p></p><p>Unfortunately since it was my first try, I was stuck on the skills to use - most of the challenges came down to Athletics and Endurance with Acrobatics and Nature as secondaries.</p><p></p><p>What I did find useful was that each "Step" of the overall challenge had both a group roll (3 failures and group penalty) and individual rolls each "round" of moving through the battle.</p><p></p><p>So for example in your case, set out your "rooms" as things to bypass. Then for example as a group they need to be Stealthy (3 failures and a monster hears them thus they lose a healing surge each since they got into combat).</p><p></p><p>Individually they may need Dungeoneering, Arcana, Perception, etc to move through the labyrinth in the most efficient manner. If they fail their individual roll you may assign penalties to each individual in the group roll, or take another surge from that player (they got hit more often in the encounter).</p><p></p><p>You should rate each "room" various difficulties thus they may lose more than just 1 healing surge.</p><p></p><p>Just some quick ideas. I've only tried this once - it worked okay but I think it needed more work.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 5357606, member: 524"] I used skill challenges in an attempt to simulate the concept of moving through a warzone battlefield. Instead of having them fight the "encounter of the moment" or sit there while I made multiple AOE attack rolls from siege weapons, I used skill challenges Unfortunately since it was my first try, I was stuck on the skills to use - most of the challenges came down to Athletics and Endurance with Acrobatics and Nature as secondaries. What I did find useful was that each "Step" of the overall challenge had both a group roll (3 failures and group penalty) and individual rolls each "round" of moving through the battle. So for example in your case, set out your "rooms" as things to bypass. Then for example as a group they need to be Stealthy (3 failures and a monster hears them thus they lose a healing surge each since they got into combat). Individually they may need Dungeoneering, Arcana, Perception, etc to move through the labyrinth in the most efficient manner. If they fail their individual roll you may assign penalties to each individual in the group roll, or take another surge from that player (they got hit more often in the encounter). You should rate each "room" various difficulties thus they may lose more than just 1 healing surge. Just some quick ideas. I've only tried this once - it worked okay but I think it needed more work. D [/QUOTE]
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